Over the past two decades, a number of digital platforms have been developed with the aim of engaging citizens in scientific research projects. The success of these platforms depends in no small part on their ability to attract and retain participants, tur ...
Normally, humans experience an 'I' as residing in one's body and as the agent of one's actions. In other words, the self is experienced as being inside the body (self-location), as having a body (self-identification), and as being able to control the perso ...
My thesis focuses on a psychotic symptom called the presence hallucination (PH). PHs are defined as the false perception that someone is nearby when no one is actually present. PHs can occur in various populations, ranging from healthy subjects (when expos ...
On ten loose handwritten folios dating back from April 1679, Leibniz gradually devised, in the course of three days, a full-blown theory of thought that nonetheless remained unpublished and still has received little attention from scholars. Conceiving of a ...
A computer-implemented method for inducing an Out of Body Experience (OBE) in a user through an augmented/virtual reality (AR/VR) system, the OBE including an exit state and a disembodiment state, the method comprising the steps of (a) changing the user vi ...
Huntington's disease (HD) is a monogenetic neurodegenerative disease prototypically characterized by the progressive presentation of motor abnormalities, cognitive deterioration and neuropsychiatric symptoms. Even when the disorder is diagnosed based on th ...
Although ‘arrival infrastructure’ is central to the experience of migrants arriving in a new city, is it sufficient to form a ‘hospitable milieu’? Our article compares newcomers’ experiences with ‘arrival infrastructure’ in two European cities: Brussels an ...