Motion controllerIn video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. Motion controllers using accelerometers are used as controllers for video games, which was made more popular since 2006 by the Wii Remote controller for Nintendo's Wii console, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device.
QuadrivitesseEn physique, en particulier en relativité restreinte et en relativité générale, la quadrivitesse d'un objet est un quadrivecteur généralisant le vecteur vitesse en mécanique classique. La quadrivitesse est une des notions que le mathématicien et physicien allemand Hermann Minkowski (-) a introduites dans le cadre de sa reformulation géométrique de la relativité restreinte d'Albert Einstein (-). La quadrivitesse est ainsi désignée car elle est le quadrivecteur qui généralise la notion de vitesse de la mécanique newtonienne.
Proper accelerationIn relativity theory, proper acceleration is the physical acceleration (i.e., measurable acceleration as by an accelerometer) experienced by an object. It is thus acceleration relative to a free-fall, or inertial, observer who is momentarily at rest relative to the object being measured. Gravitation therefore does not cause proper acceleration, because the same gravity acts equally on the inertial observer. As a consequence, all inertial observers always have a proper acceleration of zero.
Noise, vibration, and harshnessNoise, vibration, and harshness (NVH), also known as noise and vibration (N&V), is the study and modification of the noise and vibration characteristics of vehicles, particularly cars and trucks. While noise and vibration can be readily measured, harshness is a subjective quality, and is measured either via jury evaluations, or with analytical tools that can provide results reflecting human subjective impressions. The latter tools belong to the field psychoacoustics.
Vitesse radialethumb|La vitesse V(t) d'un objet à la position x(t) a une composante radiale VR(t) par rapport à l'observateur qui peut varier grandement avec la trajectoire de l'objet (en pointillés rouges). La vitesse radiale est la vitesse d'un objet mesurée dans la direction du rayon (ou la ligne de visée) vers (valeur négative) ou depuis (valeur positive) le point d'observation. La mesure de la vitesse radiale se fait de plusieurs façons et ce concept est utilisé dans de nombreux domaines dont la mesure par radar Doppler, les sonars, les échographies et en astronomie.
Circular motionIn physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with a constant angular rate of rotation and constant speed, or non-uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves the circular motion of its parts. The equations of motion describe the movement of the center of mass of a body. In circular motion, the distance between the body and a fixed point on the surface remains the same.
Four-accelerationIn the theory of relativity, four-acceleration is a four-vector (vector in four-dimensional spacetime) that is analogous to classical acceleration (a three-dimensional vector, see three-acceleration in special relativity). Four-acceleration has applications in areas such as the annihilation of antiprotons, resonance of strange particles and radiation of an accelerated charge. In inertial coordinates in special relativity, four-acceleration is defined as the rate of change in four-velocity with respect to the particle's proper time along its worldline.
AccélérationL'accélération est une grandeur physique vectorielle, appelée de façon plus précise « vecteur accélération », utilisée en cinématique pour représenter la modification affectant la vitesse d'un mouvement en fonction du temps. La norme (l'intensité) de ce vecteur est appelée simplement « accélération » sans autre qualificatif. Dans le langage courant, l'accélération s'oppose à la décélération (mathématiquement, une accélération négative) et indique l'augmentation de la vitesse ou de la fréquence d'évolution d'un processus quelconque, par exemple l'accélération de la fréquence cardiaque ou celle d'une suite de situations.
Motion compensationMotion compensation in computing, is an algorithmic technique used to predict a frame in a video, given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future.
Vibrating structure gyroscopeA vibrating structure gyroscope, defined by the IEEE as a Coriolis vibratory gyroscope (CVG), is a gyroscope that uses a vibrating structure to determine the rate of rotation. A vibrating structure gyroscope functions much like the halteres of flies (insects in the order Diptera). The underlying physical principle is that a vibrating object tends to continue vibrating in the same plane even if its support rotates. The Coriolis effect causes the object to exert a force on its support, and by measuring this force the rate of rotation can be determined.
Length measurementLength measurement, distance measurement, or range measurement (ranging) refers to the many ways in which length, distance, or range can be measured. The most commonly used approaches are the rulers, followed by transit-time methods and the interferometer methods based upon the speed of light. For objects such as crystals and diffraction gratings, diffraction is used with X-rays and electron beams. Measurement techniques for three-dimensional structures very small in every dimension use specialized instruments such as ion microscopy coupled with intensive computer modeling.
Accélération angulaireEn physique, l'accélération angulaire est la variation de la vitesse angulaire au cours du temps. En unités dérivées du Système international, l'accélération angulaire s'exprime en radians par seconde carrée (). L'accélération angulaire est une grandeur physique fondamentale pour caractériser le mouvement de rotation. L'accélération est la première dérivée par rapport au temps (dérivée temporelle) de la vitesse angulaire, et la seconde dérivée temporelle de la position angulaire.