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In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games . The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game. This result was called the Folk Theorem because it was widely known among game theorists in the 1950s, even though no one had published it. Friedman's (1971) Theorem concerns the payoffs of certain subgame-perfect Nash equilibria (SPE) of an infinitely repeated game, and so strengthens the original Folk Theorem by using a stronger equilibrium concept: subgame-perfect Nash equilibria rather than Nash equilibria. The Folk Theorem suggests that if the players are patient enough and far-sighted (i.e. if the discount factor ), then repeated interaction can result in virtually any average payoff in an SPE equilibrium. "Virtually any" is here technically defined as "feasible" and "individually rational". We start with a basic game, also known as the stage game, which is a n-player game. In this game, each player has finitely many actions to choose from, and they make their choices simultaneously and without knowledge of the other player's choices. The collective choices of the players leads to a payoff profile, i.e. to a payoff for each of the players. The mapping from collective choices to payoff profiles is known to the players, and each player aims to maximize their payoff. If the collective choice is denoted by x, the payoff that player i receives, also known as player i's utility, will be denoted by . We then consider a repetition of this stage game, finitely or infinitely many times. In each repetition, each player chooses one of their stage game options, and when making that choice, they may take into account the choices of the other players in the prior iterations. In this repeated game, a strategy for one of the players is a deterministic rule that specifies the player's choice in each iteration of the stage game, based on all other player's choices in the prior iterations.