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A narrative designer, or interactive narrative designer, is a role in contemporary video game development, the focus of which is to design the narrative elements of a game based on how players interact with its story, which differentiates it from video game writing. In their 2018 talk at the Game Developers Conference, writer and narrative designer duo Molly Maloney and Eric Stirpe describe the difference as one where the writer focuses on the characters within the game, while the designer focuses on the player's experience of the story of the game. Thus the role of the narrative designer in interactive storytelling is unique in that it is an active process to create story through a player's navigation of a dataspace. The confusion about the role comes from it being used interchangeably to describe roles like content designer, quest designer and game writer, due to the relative overlap in their activities. In smaller game development studios, narrative designers will often be tasked with these responsibilities, as well as co-directing voice acting and sometimes even motion capture recordings. Because of this, narrative designers need to actively collaborate with many other departments to coordinate their efforts towards a unified narrative vision. In larger game development studios this task is often also overseen by a narrative director. Within game writing, the term narrative design has also been used to describe a planning phase that a writer goes through when they are hired in an advanced stage of a project's development. By this time, when a project has already taken shape, the writer tends to start their work by first making an inventory of all the available spaces and means through which the story can be told. Such as how many cutscenes are planned, how many lines of dialogue can be displayed in a speech bubble, how many environments and characters are expected to be in the game and so forth. This process helps a writer get a better insight into the project's available story space and thus a better understanding about how the existing gameplay experience can be enhanced through storytelling.