PolytopeIn elementary geometry, a polytope is a geometric object with flat sides (faces). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions n as an n-dimensional polytope or n-polytope. For example, a two-dimensional polygon is a 2-polytope and a three-dimensional polyhedron is a 3-polytope. In this context, "flat sides" means that the sides of a (k + 1)-polytope consist of k-polytopes that may have (k – 1)-polytopes in common.
Regular polytopeIn mathematics, a regular polytope is a polytope whose symmetry group acts transitively on its flags, thus giving it the highest degree of symmetry. All its elements or j-faces (for all 0 ≤ j ≤ n, where n is the dimension of the polytope) — cells, faces and so on — are also transitive on the symmetries of the polytope, and are regular polytopes of dimension ≤ n. Regular polytopes are the generalized analog in any number of dimensions of regular polygons (for example, the square or the regular pentagon) and regular polyhedra (for example, the cube).
Abstract polytopeIn mathematics, an abstract polytope is an algebraic partially ordered set which captures the dyadic property of a traditional polytope without specifying purely geometric properties such as points and lines. A geometric polytope is said to be a realization of an abstract polytope in some real N-dimensional space, typically Euclidean. This abstract definition allows more general combinatorial structures than traditional definitions of a polytope, thus allowing new objects that have no counterpart in traditional theory.
Convex polytopeA convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the -dimensional Euclidean space . Most texts use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others (including this article) allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue.
Regular 4-polytopeIn mathematics, a regular 4-polytope is a regular four-dimensional polytope. They are the four-dimensional analogues of the regular polyhedra in three dimensions and the regular polygons in two dimensions. There are six convex and ten star regular 4-polytopes, giving a total of sixteen. The convex regular 4-polytopes were first described by the Swiss mathematician Ludwig Schläfli in the mid-19th century. He discovered that there are precisely six such figures.
Convex hullIn geometry, the convex hull or convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space, or equivalently as the set of all convex combinations of points in the subset. For a bounded subset of the plane, the convex hull may be visualized as the shape enclosed by a rubber band stretched around the subset. Convex hulls of open sets are open, and convex hulls of compact sets are compact.
Regular Polytopes (book)Regular Polytopes is a geometry book on regular polytopes written by Harold Scott MacDonald Coxeter. It was originally published by Methuen in 1947 and by Pitman Publishing in 1948, with a second edition published by Macmillan in 1963 and a third edition by Dover Publications in 1973. The Basic Library List Committee of the Mathematical Association of America has recommended that it be included in undergraduate mathematics libraries. The main topics of the book are the Platonic solids (regular convex polyhedra), related polyhedra, and their higher-dimensional generalizations.
4-polytopeIn geometry, a 4-polytope (sometimes also called a polychoron, polycell, or polyhedroid) is a four-dimensional polytope. It is a connected and closed figure, composed of lower-dimensional polytopal elements: vertices, edges, faces (polygons), and cells (polyhedra). Each face is shared by exactly two cells. The 4-polytopes were discovered by the Swiss mathematician Ludwig Schläfli before 1853. The two-dimensional analogue of a 4-polytope is a polygon, and the three-dimensional analogue is a polyhedron.
Convex setIn geometry, a subset of a Euclidean space, or more generally an affine space over the reals, is convex if, given any two points in the subset, the subset contains the whole line segment that joins them. Equivalently, a convex set or a convex region is a subset that intersects every line into a single line segment (possibly empty). For example, a solid cube is a convex set, but anything that is hollow or has an indent, for example, a crescent shape, is not convex. The boundary of a convex set is always a convex curve.
Three-dimensional spaceIn geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, the Euclidean n-space of dimension n=3 that models physical space. More general three-dimensional spaces are called 3-manifolds. Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space.
Four-dimensional spaceFour-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world. For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height (often labeled x, y, and z).
Linear programmingLinear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints.
Convex hull algorithmsAlgorithms that construct convex hulls of various objects have a broad range of applications in mathematics and computer science. In computational geometry, numerous algorithms are proposed for computing the convex hull of a finite set of points, with various computational complexities. Computing the convex hull means that a non-ambiguous and efficient representation of the required convex shape is constructed. The complexity of the corresponding algorithms is usually estimated in terms of n, the number of input points, and sometimes also in terms of h, the number of points on the convex hull.
6-polytopeIn six-dimensional geometry, a six-dimensional polytope or 6-polytope is a polytope, bounded by 5-polytope facets. A 6-polytope is a closed six-dimensional figure with vertices, edges, faces, cells (3-faces), 4-faces, and 5-faces. A vertex is a point where six or more edges meet. An edge is a line segment where four or more faces meet, and a face is a polygon where three or more cells meet. A cell is a polyhedron. A 4-face is a polychoron, and a 5-face is a 5-polytope.
One-dimensional spaceIn physics and mathematics, a sequence of n numbers can specify a location in n-dimensional space. When n = 1, the set of all such locations is called a one-dimensional space. An example of a one-dimensional space is the number line, where the position of each point on it can be described by a single number. In algebraic geometry there are several structures that are technically one-dimensional spaces but referred to in other terms. A field k is a one-dimensional vector space over itself.
Complex polytopeIn geometry, a complex polytope is a generalization of a polytope in real space to an analogous structure in a complex Hilbert space, where each real dimension is accompanied by an imaginary one. A complex polytope may be understood as a collection of complex points, lines, planes, and so on, where every point is the junction of multiple lines, every line of multiple planes, and so on. Precise definitions exist only for the regular complex polytopes, which are configurations.
DimensionIn physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it - for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it - for example, both a latitude and longitude are required to locate a point on the surface of a sphere.
Problem solvingProblem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles.
Semiregular polytopeIn geometry, by Thorold Gosset's definition a semiregular polytope is usually taken to be a polytope that is vertex-transitive and has all its facets being regular polytopes. E.L. Elte compiled a longer list in 1912 as The Semiregular Polytopes of the Hyperspaces which included a wider definition. In three-dimensional space and below, the terms semiregular polytope and uniform polytope have identical meanings, because all uniform polygons must be regular.
5-polytopeIn geometry, a five-dimensional polytope (or 5-polytope) is a polytope in five-dimensional space, bounded by (4-polytope) facets, pairs of which share a polyhedral cell. A 5-polytope is a closed five-dimensional figure with vertices, edges, faces, and cells, and 4-faces. A vertex is a point where five or more edges meet. An edge is a line segment where four or more faces meet, and a face is a polygon where three or more cells meet. A cell is a polyhedron, and a 4-face is a 4-polytope.