Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Free electron modelIn solid-state physics, the free electron model is a quantum mechanical model for the behaviour of charge carriers in a metallic solid. It was developed in 1927, principally by Arnold Sommerfeld, who combined the classical Drude model with quantum mechanical Fermi–Dirac statistics and hence it is also known as the Drude–Sommerfeld model.
Training simulationIn business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience.
Hall-effect thrusterIn spacecraft propulsion, a Hall-effect thruster (HET) is a type of ion thruster in which the propellant is accelerated by an electric field. Hall-effect thrusters (based on the discovery by Edwin Hall) are sometimes referred to as Hall thrusters or Hall-current thrusters. Hall-effect thrusters use a magnetic field to limit the electrons' axial motion and then use them to ionize propellant, efficiently accelerate the ions to produce thrust, and neutralize the ions in the plume.
Electrodeless plasma thrusterThe electrodeless plasma thruster is a spacecraft propulsion engine commercialized under the acronym "E-IMPAcT" for "Electrodeless-Ionization Magnetized Ponderomotive Acceleration Thruster". It was created by Gregory Emsellem, based on technology developed by French Atomic Energy Commission scientist Dr Richard Geller and Dr. Terenzio Consoli, for high speed plasma beam production. The electrodeless plasma thruster is currently being developed and adapted to various spacecraft propulsion needs by The Elwing Company.
Project Orion (nuclear propulsion)Project Orion was a study conducted in the 1950s and 1960s by the United States Air Force, DARPA, and NASA into the viability of a nuclear pulse spaceship that would be directly propelled by a series of atomic explosions behind the craft. Early versions of the vehicle were proposed to take off from the ground; later versions were presented for use only in space. The design effort took place at General Atomics in San Diego, and supporters included Wernher von Braun, who issued a white paper advocating the idea.
Ion implantationIon implantation is a low-temperature process by which ions of one element are accelerated into a solid target, thereby changing the physical, chemical, or electrical properties of the target. Ion implantation is used in semiconductor device fabrication and in metal finishing, as well as in materials science research. The ions can alter the elemental composition of the target (if the ions differ in composition from the target) if they stop and remain in the target.
PropulsionPropulsion is the generation of force by any combination of pushing or pulling to modify the translational motion of an object, which is typically a rigid body (or an articulated rigid body) but may also concern a fluid. The term is derived from two Latin words: pro, meaning before or forward; and pellere, meaning to drive. A propulsion system consists of a source of mechanical power, and a propulsor (means of converting this power into propulsive force).
Computational electromagneticsComputational electromagnetics (CEM), computational electrodynamics or electromagnetic modeling is the process of modeling the interaction of electromagnetic fields with physical objects and the environment. It typically involves using computer programs to compute approximate solutions to Maxwell's equations to calculate antenna performance, electromagnetic compatibility, radar cross section and electromagnetic wave propagation when not in free space.
Rocket propellantRocket propellant is the reaction mass of a rocket. This reaction mass is ejected at the highest achievable velocity from a rocket engine to produce thrust. The energy required can either come from the propellants themselves, as with a chemical rocket, or from an external source, as with ion engines. Rockets create thrust by expelling mass rear-ward, at high velocity. The thrust produced can be calculated by multiplying the mass flow rate of the propellants by their exhaust velocity relative to the rocket (specific impulse).
Web-based simulationWeb-based simulation (WBS) is the invocation of computer simulation services over the World Wide Web, specifically through a web browser. Increasingly, the web is being looked upon as an environment for providing modeling and simulation applications, and as such, is an emerging area of investigation within the simulation community. Web-based simulation is used in several contexts: In e-learning, various principles can quickly be illustrated to students by means of interactive computer animations, for example during lecture demonstrations and computer exercises.
Electron gunAn electron gun (also called electron emitter) is an electrical component in some vacuum tubes that produces a narrow, collimated electron beam that has a precise kinetic energy. The largest use is in cathode-ray tubes (CRTs), used in older television sets, computer displays and oscilloscopes, before the advent of flat-panel displays. Electron guns are also used in field-emission displays (FEDs), which are essentially flat-panel displays made out of rows of extremely small cathode-ray tubes.