Object recognition (cognitive science)Visual object recognition refers to the ability to identify the objects in view based on visual input. One important signature of visual object recognition is "object invariance", or the ability to identify objects across changes in the detailed context in which objects are viewed, including changes in illumination, object pose, and background context. Neuropsychological evidence affirms that there are four specific stages identified in the process of object recognition.
Visual systemThe visual system comprises the sensory organ (the eye) and parts of the central nervous system (the retina containing photoreceptor cells, the optic nerve, the optic tract and the visual cortex) which gives organisms the sense of sight (the ability to detect and process visible light) as well as enabling the formation of several non-image photo response functions. It detects and interprets information from the optical spectrum perceptible to that species to "build a representation" of the surrounding environment.
Monoidal categoryIn mathematics, a monoidal category (or tensor category) is a equipped with a bifunctor that is associative up to a natural isomorphism, and an I that is both a left and right identity for ⊗, again up to a natural isomorphism. The associated natural isomorphisms are subject to certain coherence conditions, which ensure that all the relevant s commute. The ordinary tensor product makes vector spaces, abelian groups, R-modules, or R-algebras into monoidal categories. Monoidal categories can be seen as a generalization of these and other examples.
Category theoryCategory theory is a general theory of mathematical structures and their relations that was introduced by Samuel Eilenberg and Saunders Mac Lane in the middle of the 20th century in their foundational work on algebraic topology. Category theory is used in almost all areas of mathematics. In particular, numerous constructions of new mathematical objects from previous ones that appear similarly in several contexts are conveniently expressed and unified in terms of categories.
Visual cortexThe visual cortex of the brain is the area of the cerebral cortex that processes visual information. It is located in the occipital lobe. Sensory input originating from the eyes travels through the lateral geniculate nucleus in the thalamus and then reaches the visual cortex. The area of the visual cortex that receives the sensory input from the lateral geniculate nucleus is the primary visual cortex, also known as visual area 1 (V1), Brodmann area 17, or the striate cortex.
Category (mathematics)In mathematics, a category (sometimes called an abstract category to distinguish it from a ) is a collection of "objects" that are linked by "arrows". A category has two basic properties: the ability to compose the arrows associatively and the existence of an identity arrow for each object. A simple example is the , whose objects are sets and whose arrows are functions. is a branch of mathematics that seeks to generalize all of mathematics in terms of categories, independent of what their objects and arrows represent.
Category of small categoriesIn mathematics, specifically in , the category of small categories, denoted by Cat, is the whose objects are all and whose morphisms are functors between categories. Cat may actually be regarded as a with natural transformations serving as 2-morphisms. The initial object of Cat is the empty category 0, which is the category of no objects and no morphisms. The terminal object is the terminal category or trivial category 1 with a single object and morphism. The category Cat is itself a , and therefore not an object of itself.
Accessible categoryThe theory of accessible categories is a part of mathematics, specifically of . It attempts to describe categories in terms of the "size" (a cardinal number) of the operations needed to generate their objects. The theory originates in the work of Grothendieck completed by 1969, and Gabriel and Ulmer (1971). It has been further developed in 1989 by Michael Makkai and Robert Paré, with motivation coming from model theory, a branch of mathematical logic. A standard text book by Adámek and Rosický appeared in 1994.
Visual agnosiaVisual agnosia is an impairment in recognition of visually presented objects. It is not due to a deficit in vision (acuity, visual field, and scanning), language, memory, or intellect. While cortical blindness results from lesions to primary visual cortex, visual agnosia is often due to damage to more anterior cortex such as the posterior occipital and/or temporal lobe(s) in the brain.[2] There are two types of visual agnosia: apperceptive agnosia and associative agnosia. Recognition of visual objects occurs at two primary levels.
Monoid (category theory)In , a branch of mathematics, a monoid (or monoid object, or internal monoid, or algebra) (M, μ, η) in a (C, ⊗, I) is an M together with two morphisms μ: M ⊗ M → M called multiplication, η: I → M called unit, such that the pentagon and the unitor diagram commute. In the above notation, 1 is the identity morphism of M, I is the unit element and α, λ and ρ are respectively the associativity, the left identity and the right identity of the monoidal category C. Dually, a comonoid in a monoidal category C is a monoid in the Cop.
Dual objectIn , a branch of mathematics, a dual object is an analogue of a dual vector space from linear algebra for in arbitrary . It is only a partial generalization, based upon the categorical properties of duality for finite-dimensional vector spaces. An object admitting a dual is called a dualizable object. In this formalism, infinite-dimensional vector spaces are not dualizable, since the dual vector space V∗ doesn't satisfy the axioms. Often, an object is dualizable only when it satisfies some finiteness or compactness property.
Visual acuityVisual acuity (VA) commonly refers to the clarity of vision, but technically rates a person's ability to recognize small details with precision. Visual acuity depends on optical and neural factors. Optical factors of the eye influence the sharpness of an image on its retina. Neural factors include the health and functioning of the retina, of the neural pathways to the brain, and of the interpretative faculty of the brain. The most commonly referred-to visual acuity is distance acuity or far acuity (e.g.
Weak interactionIn nuclear physics and particle physics, the weak interaction, which is also often called the weak force or weak nuclear force, is one of the four known fundamental interactions, with the others being electromagnetism, the strong interaction, and gravitation. It is the mechanism of interaction between subatomic particles that is responsible for the radioactive decay of atoms: The weak interaction participates in nuclear fission and nuclear fusion.
Data and information visualizationData and information visualization (data viz or info viz) is the practice of designing and creating easy-to-communicate and easy-to-understand graphic or visual representations of a large amount of complex quantitative and qualitative data and information with the help of static, dynamic or interactive visual items.
Object modelIn computing, object model has two related but distinct meanings: The properties of objects in general in a specific computer programming language, technology, notation or methodology that uses them. Examples are the object models of Java, the Component Object Model (COM), or Object-Modeling Technique (OMT). Such object models are usually defined using concepts such as class, generic function, message, inheritance, polymorphism, and encapsulation.
Visual fieldThe visual field is "that portion of space in which objects are visible at the same moment during steady fixation of the gaze in one direction"; in ophthalmology and neurology the emphasis is on the structure inside the visual field and it is then considered “the field of functional capacity obtained and recorded by means of perimetry”. However, the visual field can also be understood as a predominantly perceptual concept and its definition then becomes that of the "spatial array of visual sensations available to observation in introspectionist psychological experiments" (for example in van Doorn et al.
Electroweak interactionIn particle physics, the electroweak interaction or electroweak force is the unified description of two of the four known fundamental interactions of nature: electromagnetism (electromagnetic interaction) and the weak interaction. Although these two forces appear very different at everyday low energies, the theory models them as two different aspects of the same force. Above the unification energy, on the order of 246 GeV, they would merge into a single force.
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Initial and terminal objectsIn , a branch of mathematics, an initial object of a C is an object I in C such that for every object X in C, there exists precisely one morphism I → X. The notion is that of a terminal object (also called terminal element): T is terminal if for every object X in C there exists exactly one morphism X → T. Initial objects are also called coterminal or universal, and terminal objects are also called final. If an object is both initial and terminal, it is called a zero object or null object.
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.