Energy demand managementEnergy demand management, also known as demand-side management (DSM) or demand-side response (DSR), is the modification of consumer demand for energy through various methods such as financial incentives and behavioral change through education. Usually, the goal of demand-side management is to encourage the consumer to use less energy during peak hours, or to move the time of energy use to off-peak times such as nighttime and weekends.
Business simulationBusiness simulation or corporate simulation is simulation used for business training, education or analysis. It can be scenario-based or numeric-based. Most business simulations are used for business acumen training and development. Learning objectives include: strategic thinking, decision making, problem solving, financial analysis, market analysis, operations, teamwork and leadership. The business gaming community seems lately to have adopted the term business simulation game instead of just gaming or just simulation.
Customer satisfactionCustomer satisfaction (often abbreviated as CSAT) is a term frequently used in marketing. It is a measure of how products and services supplied by a company meet or surpass customer expectation. Customer satisfaction is defined as "the number of customers, or percentage of total customers, whose reported experience with a firm, its products, or its services (ratings) exceeds specified satisfaction goals." Customers play an important role and are essential in keeping a product or service relevant; it is, therefore, in the best interest of the business to ensure customer satisfaction and build customer loyalty.
High-speed railHigh-speed rail (HSR) is a type of rail network utilizing trains that run significantly faster than those of traditional rail, using an integrated system of specialised rolling stock and dedicated tracks. While there is no single standard that applies worldwide, lines built to handle speeds above or upgraded lines in excess of are widely considered to be high-speed. The first high-speed rail system, the Tōkaidō Shinkansen, began operations in Japan in 1964. The system also became known by its English nickname the bullet train.
Continuous simulationContinuous Simulation refers to simulation approaches where a system is modeled with the help of variables that change continuously according to a set of differential equations. It is notable as one of the first uses ever put to computers, dating back to the Eniac in 1946. Continuous simulation allows prediction of rocket trajectories hydrogen bomb dynamics (N.B. this is the first use ever put to the Eniac) electric circuit simulation robotics Established in 1952, the Society for Modeling and Simulation International (SCS) is a nonprofit, volunteer-driven corporation dedicated to advancing the use of modeling & simulation to solve real-world problems.
Time travelTime travel is the hypothetical activity of traveling into the past or future. Time travel is a widely recognized concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a hypothetical device known as a time machine. The idea of a time machine was popularized by H. G. Wells' 1895 novel The Time Machine. It is uncertain if time travel to the past is physically possible, and such travel, if at all feasible, may give rise to questions of causality.
Convex preferencesIn economics, convex preferences are an individual's ordering of various outcomes, typically with regard to the amounts of various goods consumed, with the property that, roughly speaking, "averages are better than the extremes". The concept roughly corresponds to the concept of diminishing marginal utility without requiring utility functions. Comparable to the greater-than-or-equal-to ordering relation for real numbers, the notation below can be translated as: 'is at least as good as' (in preference satisfaction).
Traffic lightTraffic lights, traffic signals, or stoplights – also known as robots in South Africa – are signalling devices positioned at road intersections, pedestrian crossings, and other locations in order to control the flow of traffic. Traffic lights consist normally of three signals, transmitting meaningful information to road users through colours and symbols including arrows and bicycles. The regular traffic light colours are red, yellow (also known as amber), and green arranged vertically or horizontally in that order.
Time travel in fictionTime travel is a common theme in fiction, mainly since the late 19th century, and has been depicted in a variety of media, such as literature, television, film, and advertisements. The concept of time travel by mechanical means was popularized in H. G. Wells' 1895 story, The Time Machine. In general, time travel stories focus on the consequences of traveling into the past or the future.
Motion simulatorA motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway).
Value-based pricingValue-based price (also value optimized pricing and charging what the market will bear) is a market-driven pricing strategy which sets the price of a good or service according to its perceived or estimated value. The value that a consumer gives to a good or service, can then be defined as their willingness to pay for it (in monetary terms) or the amount of time and resources they would be willing to give up for it. For example, a painting may be priced at a higher cost than the price of a canvas and paints.
MegacityA megacity is a very large city, typically with a population of more than 10 million people. Precise definitions vary: the United Nations Department of Economic and Social Affairs in its 2018 "World Urbanization Prospects" report counted urban agglomerations having over 10 million inhabitants. A University of Bonn report held that they are "usually defined as metropolitan areas with a total population of 10 million or more people". Others list cities satisfying criteria of either 5 or 8 million and also having a population density of 2,000 per square kilometre.