Lighting designIn theatre, a lighting designer (or LD) works with the director, choreographer, set designer, costume designer, and sound designer to create the lighting, atmosphere, and time of day for the production in response to the text while keeping in mind issues of visibility, safety, and cost. The LD also works closely with the stage manager or show control programming, if show control systems are used in that production.
Living roomIn Western architecture, a living room, also called a lounge room (Australian English), lounge (British English), sitting room (British English), or drawing room, is a room for relaxing and socializing in a residential house or apartment. Such a room is sometimes called a front room when it is near the main entrance at the front of the house. In large, formal homes, a sitting room is often a small private living area adjacent to a bedroom, such as the Queens' Sitting Room and the Lincoln Sitting Room of the White House.
Lighting control consoleA lighting control console (also called a lightboard, lighting board, or lighting desk) is an electronic device used in theatrical lighting design to control multiple stage lights at once. They are used throughout the entertainment industry and are normally placed at the front of house (FOH) position or in a control booth. All lighting control consoles can control dimmers which control the intensity of the lights. Many modern consoles can control Intelligent lighting (lights that can move, change colors and gobo patterns), fog machines and hazers, and other special effects devices.
Visual cortexThe visual cortex of the brain is the area of the cerebral cortex that processes visual information. It is located in the occipital lobe. Sensory input originating from the eyes travels through the lateral geniculate nucleus in the thalamus and then reaches the visual cortex. The area of the visual cortex that receives the sensory input from the lateral geniculate nucleus is the primary visual cortex, also known as visual area 1 (V1), Brodmann area 17, or the striate cortex.
DaylightDaylight is the combination of all direct and indirect sunlight during the daytime. This includes direct sunlight, diffuse sky radiation, and (often) both of these reflected by Earth and terrestrial objects, like landforms and buildings. Sunlight scattered or reflected by astronomical objects is generally not considered daylight. Therefore, daylight excludes moonlight, despite it being reflected indirect sunlight. Daylight is present at a particular location, to some degree, whenever the Sun is above the local horizon.
Residential areaA residential area is a land used in which housing predominates, as opposed to industrial and commercial areas. Housing may vary significantly between, and through, residential areas. These include single-family housing, multi-family residential, or mobile homes. Zoning for residential use may permit some services or work opportunities or may totally exclude business and industry. It may permit high density land use or only permit low density uses.
Daylight saving timeDaylight saving time (DST), also referred to as daylight savings time, daylight time (United States, Canada, and Australia), or summer time (United Kingdom, European Union, and others), is the practice of advancing clocks (typically by one hour) during warmer months so that darkness falls at a later clock time. The typical implementation of DST is to set clocks forward by one hour in either the late winter or spring ("spring forward"), and to set clocks back by one hour in the fall ("fall back") to return to standard time.
Visual effectsVisual effects (sometimes abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX. VFX involves the integration of live-action footage (which may include in-camera special effects) and generated-imagery (digital or optics, animals or creatures) which look realistic, but would be dangerous, expensive, impractical, time-consuming or impossible to capture on film.
Multifamily residentialMultifamily residential (also known as multidwelling unit or MDU) is a classification of housing where multiple separate housing units for residential inhabitants are contained within one building or several buildings within one complex. Units can be next to each other (side-by-side units), or stacked on top of each other (top and bottom units). A common form is an apartment building. Many intentional communities incorporate multifamily residences, such as in cohousing projects.
Visual perceptionVisual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees (for example "20/20 vision"). A person can have problems with visual perceptual processing even if they have 20/20 vision.
Oceanic climateAn oceanic climate, also known as a marine climate, is the temperate climate sub-type in Köppen classification represented as Cfb, typical of west coasts in higher middle latitudes of continents, generally featuring cool summers and mild winters (for their latitude), with a relatively narrow annual temperature range and few extremes of temperature. Oceanic climates can be found in both hemispheres generally between 45 and 63 latitude, most notably in northwestern Europe, northwestern America, as well as New Zealand.
Deep energy retrofitA Deep energy retrofit (abbreviated as DER) can be broadly categorized as an energy conservation measure in an existing building also leading to an overall improvement in the building performance. While there is no exact definition for a deep energy retrofit, it can be defined as a whole-building analysis and construction process, that aims at achieving on-site energy use minimization in a building by 50% or more compared to the baseline energy use (calculated using utility bills analysis) making use of existing technologies, materials and construction practices.