Pseudo-Riemannian manifoldIn differential geometry, a pseudo-Riemannian manifold, also called a semi-Riemannian manifold, is a differentiable manifold with a metric tensor that is everywhere nondegenerate. This is a generalization of a Riemannian manifold in which the requirement of positive-definiteness is relaxed. Every tangent space of a pseudo-Riemannian manifold is a pseudo-Euclidean vector space. A special case used in general relativity is a four-dimensional Lorentzian manifold for modeling spacetime, where tangent vectors can be classified as timelike, null, and spacelike.
3D scanning3D scanner is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models. A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitised are still present. For example, optical technology may encounter many difficulties with dark, shiny, reflective or transparent objects.
Feature (computer vision)In computer vision and , a feature is a piece of information about the content of an image; typically about whether a certain region of the image has certain properties. Features may be specific structures in the image such as points, edges or objects. Features may also be the result of a general neighborhood operation or feature detection applied to the image. Other examples of features are related to motion in image sequences, or to shapes defined in terms of curves or boundaries between different image regions.
Ricci curvatureIn differential geometry, the Ricci curvature tensor, named after Gregorio Ricci-Curbastro, is a geometric object which is determined by a choice of Riemannian or pseudo-Riemannian metric on a manifold. It can be considered, broadly, as a measure of the degree to which the geometry of a given metric tensor differs locally from that of ordinary Euclidean space or pseudo-Euclidean space. The Ricci tensor can be characterized by measurement of how a shape is deformed as one moves along geodesics in the space.
Topological ringIn mathematics, a topological ring is a ring that is also a topological space such that both the addition and the multiplication are continuous as maps: where carries the product topology. That means is an additive topological group and a multiplicative topological semigroup. Topological rings are fundamentally related to topological fields and arise naturally while studying them, since for example completion of a topological field may be a topological ring which is not a field.
Gauss mapIn differential geometry, the Gauss map (named after Carl F. Gauss) maps a surface in Euclidean space R3 to the unit sphere S2. Namely, given a surface X lying in R3, the Gauss map is a continuous map N: X → S2 such that N(p) is a unit vector orthogonal to X at p, namely a normal vector to X at p. The Gauss map can be defined (globally) if and only if the surface is orientable, in which case its degree is half the Euler characteristic. The Gauss map can always be defined locally (i.e. on a small piece of the surface).
Kähler manifoldIn mathematics and especially differential geometry, a Kähler manifold is a manifold with three mutually compatible structures: a complex structure, a Riemannian structure, and a symplectic structure. The concept was first studied by Jan Arnoldus Schouten and David van Dantzig in 1930, and then introduced by Erich Kähler in 1933. The terminology has been fixed by André Weil.
Corner detectionCorner detection is an approach used within computer vision systems to extract certain kinds of features and infer the contents of an image. Corner detection is frequently used in motion detection, , video tracking, image mosaicing, panorama stitching, 3D reconstruction and object recognition. Corner detection overlaps with the topic of interest point detection. A corner can be defined as the intersection of two edges. A corner can also be defined as a point for which there are two dominant and different edge directions in a local neighbourhood of the point.
Map projectionIn cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane. In a map projection, coordinates, often expressed as latitude and longitude, of locations from the surface of the globe are transformed to coordinates on a plane. Projection is a necessary step in creating a two-dimensional map and is one of the essential elements of cartography. All projections of a sphere on a plane necessarily distort the surface in some way and to some extent.
Robotic mappingRobotic mapping is a discipline related to computer vision and cartography. The goal for an autonomous robot is to be able to construct (or use) a map (outdoor use) or floor plan (indoor use) and to localize itself and its recharging bases or beacons in it. Robotic mapping is that branch which deals with the study and application of ability to localize itself in a map / plan and sometimes to construct the map or floor plan by the autonomous robot. Evolutionarily shaped blind action may suffice to keep some animals alive.
RandomnessIn common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4.
IsometryIn mathematics, an isometry (or congruence, or congruent transformation) is a distance-preserving transformation between metric spaces, usually assumed to be bijective. The word isometry is derived from the Ancient Greek: ἴσος isos meaning "equal", and μέτρον metron meaning "measure". Given a metric space (loosely, a set and a scheme for assigning distances between elements of the set), an isometry is a transformation which maps elements to the same or another metric space such that the distance between the image elements in the new metric space is equal to the distance between the elements in the original metric space.