Haar waveletIn mathematics, the Haar wavelet is a sequence of rescaled "square-shaped" functions which together form a wavelet family or basis. Wavelet analysis is similar to Fourier analysis in that it allows a target function over an interval to be represented in terms of an orthonormal basis. The Haar sequence is now recognised as the first known wavelet basis and is extensively used as a teaching example. The Haar sequence was proposed in 1909 by Alfréd Haar.
DataIn common usage and statistics, data (USˈdætə; UKˈdeɪtə) is a collection of discrete or continuous values that convey information, describing the quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted formally. A datum is an individual value in a collection of data. Data is usually organized into structures such as tables that provide additional context and meaning, and which may themselves be used as data in larger structures.
ReionizationIn the fields of Big Bang theory and cosmology, reionization is the process that caused electrically neutral atoms in the universe to reionize after the lapse of the "dark ages". Reionization is the second of two major phase transitions of gas in the universe (the first is recombination). While the majority of baryonic matter in the universe is in the form of hydrogen and helium, reionization usually refers strictly to the reionization of hydrogen, the element.
Audio coding formatAn audio coding format (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.
Ultimate fate of the universeThe ultimate fate of the universe is a topic in physical cosmology, whose theoretical restrictions allow possible scenarios for the evolution and ultimate fate of the universe to be described and evaluated. Based on available observational evidence, deciding the fate and evolution of the universe has become a valid cosmological question, being beyond the mostly untestable constraints of mythological or theological beliefs.
Dark energyIn physical cosmology and astronomy, dark energy is an unknown form of energy that affects the universe on the largest scales. The first observational evidence for its existence came from measurements of supernovas, which showed that the universe does not expand at a constant rate; rather, the universe's expansion is accelerating. Understanding the universe's evolution requires knowledge of its starting conditions and composition. Before these observations, scientists thought that all forms of matter and energy in the universe would only cause the expansion to slow down over time.
Data compression ratioData compression ratio, also known as compression power, is a measurement of the relative reduction in size of data representation produced by a data compression algorithm. It is typically expressed as the division of uncompressed size by compressed size. Data compression ratio is defined as the ratio between the uncompressed size and compressed size: Thus, a representation that compresses a file's storage size from 10 MB to 2 MB has a compression ratio of 10/2 = 5, often notated as an explicit ratio, 5:1 (read "five" to "one"), or as an implicit ratio, 5/1.
Observable universeThe observable universe is a ball-shaped region of the universe comprising all matter that can be observed from Earth or its space-based telescopes and exploratory probes at the present time; the electromagnetic radiation from these objects has had time to reach the Solar System and Earth since the beginning of the cosmological expansion. Initially, it was estimated that there may be 2 trillion galaxies in the observable universe, although that number was reduced in 2021 to only several hundred billion based on data from New Horizons.
Big dataBig data primarily refers to data sets that are too large or complex to be dealt with by traditional data-processing application software. Data with many entries (rows) offer greater statistical power, while data with higher complexity (more attributes or columns) may lead to a higher false discovery rate. Though used sometimes loosely partly because of a lack of formal definition, the interpretation that seems to best describe big data is the one associated with a large body of information that we could not comprehend when used only in smaller amounts.
Recombination (cosmology)In cosmology, recombination refers to the epoch during which charged electrons and protons first became bound to form electrically neutral hydrogen atoms. Recombination occurred about 378,000 years after the Big Bang (at a redshift of z = 1100). The word "recombination" is misleading, since the Big Bang theory doesn't posit that protons and electrons had been combined before, but the name exists for historical reasons since it was named before the Big Bang hypothesis became the primary theory of the birth of the universe.
Celestial sphereIn astronomy and navigation, the celestial sphere is an abstract sphere that has an arbitrarily large radius and is concentric to Earth. All objects in the sky can be conceived as being projected upon the inner surface of the celestial sphere, which may be centered on Earth or the observer. If centered on the observer, half of the sphere would resemble a hemispherical screen over the observing location. The celestial sphere is a conceptual tool used in spherical astronomy to specify the position of an object in the sky without consideration of its linear distance from the observer.
Real-time computer graphicsReal-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time , but is most often used in reference to interactive 3D computer graphics, typically using a graphics processing unit (GPU). One example of this concept is a video game that rapidly renders changing 3D environments to produce an illusion of motion.