Particle detectorIn experimental and applied particle physics, nuclear physics, and nuclear engineering, a particle detector, also known as a radiation detector, is a device used to detect, track, and/or identify ionizing particles, such as those produced by nuclear decay, cosmic radiation, or reactions in a particle accelerator. Detectors can measure the particle energy and other attributes such as momentum, spin, charge, particle type, in addition to merely registering the presence of the particle.
HadronIn particle physics, a hadron (ˈhædrɒn; hadrós; "stout, thick") is a composite subatomic particle made of two or more quarks held together by the strong interaction. They are analogous to molecules that are held together by the electric force. Most of the mass of ordinary matter comes from two hadrons: the proton and the neutron, while most of the mass of the protons and neutrons is in turn due to the binding energy of their constituent quarks, due to the strong force.
TevatronThe Tevatron was a circular particle accelerator (active until 2011) in the United States, at the Fermi National Accelerator Laboratory (also known as Fermilab), east of Batavia, Illinois, and is the second highest energy particle collider ever built, after the Large Hadron Collider (LHC) of the European Organization for Nuclear Research (CERN) near Geneva, Switzerland. The Tevatron was a synchrotron that accelerated protons and antiprotons in a ring to energies of up to 1 TeV, hence its name.
Mathematical formulation of the Standard ModelThis article describes the mathematics of the Standard Model of particle physics, a gauge quantum field theory containing the internal symmetries of the unitary product group SU(3) × SU(2) × U(1). The theory is commonly viewed as describing the fundamental set of particles – the leptons, quarks, gauge bosons and the Higgs boson. The Standard Model is renormalizable and mathematically self-consistent, however despite having huge and continued successes in providing experimental predictions it does leave some unexplained phenomena.
ATLAS experimentATLAS is the largest general-purpose particle detector experiment at the Large Hadron Collider (LHC), a particle accelerator at CERN (the European Organization for Nuclear Research) in Switzerland. The experiment is designed to take advantage of the unprecedented energy available at the LHC and observe phenomena that involve highly massive particles which were not observable using earlier lower-energy accelerators. ATLAS was one of the two LHC experiments involved in the discovery of the Higgs boson in July 2012.
Computational physicsComputational physics is the study and implementation of numerical analysis to solve problems in physics. Historically, computational physics was the first application of modern computers in science, and is now a subset of computational science. It is sometimes regarded as a subdiscipline (or offshoot) of theoretical physics, but others consider it an intermediate branch between theoretical and experimental physics - an area of study which supplements both theory and experiment.
PositronThe positron or antielectron is the particle with an electric charge of +1 e, a spin of 1/2 (the same as the electron), and the same mass as an electron. It is the antiparticle (antimatter counterpart) of the electron. When a positron collides with an electron, annihilation occurs. If this collision occurs at low energies, it results in the production of two or more photons. Positrons can be created by positron emission radioactive decay (through weak interactions), or by pair production from a sufficiently energetic photon which is interacting with an atom in a material.
PhysicsPhysics is the natural science of matter, involving the study of matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves. A scientist who specializes in the field of physics is called a physicist. Physics is one of the oldest academic disciplines and, through its inclusion of astronomy, perhaps the oldest.
ParticleIn the physical sciences, a particle (or corpuscule in older texts) is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. They vary greatly in size or quantity, from subatomic particles like the electron, to microscopic particles like atoms and molecules, to macroscopic particles like powders and other granular materials. Particles can also be used to create scientific models of even larger objects depending on their density, such as humans moving in a crowd or celestial bodies in motion.
Physics educationPhysics education or physics teaching refers to the education methods currently used to teach physics. The occupation is called physics educator or physics teacher. Physics education research refers to an area of pedagogical research that seeks to improve those methods. Historically, physics has been taught at the high school and college level primarily by the lecture method together with laboratory exercises aimed at verifying concepts taught in the lectures.
Inelastic collisionAn inelastic collision, in contrast to an elastic collision, is a collision in which kinetic energy is not conserved due to the action of internal friction. In collisions of macroscopic bodies, some kinetic energy is turned into vibrational energy of the atoms, causing a heating effect, and the bodies are deformed. The molecules of a gas or liquid rarely experience perfectly elastic collisions because kinetic energy is exchanged between the molecules' translational motion and their internal degrees of freedom with each collision.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.