Thermal radiationThermal radiation is electromagnetic radiation generated by the thermal motion of particles in matter. Thermal radiation is generated when heat from the movement of charges in the material (electrons and protons in common forms of matter) is converted to electromagnetic radiation. All matter with a temperature greater than absolute zero emits thermal radiation. At room temperature, most of the emission is in the infrared (IR) spectrum. Particle motion results in charge-acceleration or dipole oscillation which produces electromagnetic radiation.
Rendering equationIn computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometric optics approximation. It was simultaneously introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The various realistic rendering techniques in computer graphics attempt to solve this equation. The physical basis for the rendering equation is the law of conservation of energy.
Wien's displacement lawWien's displacement law states that the black-body radiation curve for different temperatures will peak at different wavelengths that are inversely proportional to the temperature. The shift of that peak is a direct consequence of the Planck radiation law, which describes the spectral brightness or intensity of black-body radiation as a function of wavelength at any given temperature. However, it had been discovered by Wilhelm Wien several years before Max Planck developed that more general equation, and describes the entire shift of the spectrum of black-body radiation toward shorter wavelengths as temperature increases.
Focal lengthThe focal length of an optical system is a measure of how strongly the system converges or diverges light; it is the inverse of the system's optical power. A positive focal length indicates that a system converges light, while a negative focal length indicates that the system diverges light. A system with a shorter focal length bends the rays more sharply, bringing them to a focus in a shorter distance or diverging them more quickly.
Unit of measurementA unit of measurement is a definite magnitude of a quantity, defined and adopted by convention or by law, that is used as a standard for measurement of the same kind of quantity. Any other quantity of that kind can be expressed as a multiple of the unit of measurement. For example, a length is a physical quantity. The metre (symbol m) is a unit of length that represents a definite predetermined length. For instance, when referencing "10 metres" (or 10 m), what is actually meant is 10 times the definite predetermined length called "metre".
FlightFlight or flying is the process by which an object moves through a space without contacting any planetary surface, either within an atmosphere (i.e. air flight or aviation) or through the vacuum of outer space (i.e. spaceflight). This can be achieved by generating aerodynamic lift associated with gliding or propulsive thrust, aerostatically using buoyancy, or by ballistic movement. Many things can fly, from animal aviators such as birds, bats and insects, to natural gliders/parachuters such as patagial animals, anemochorous seeds and ballistospores, to human inventions like aircraft (airplanes, helicopters, airships, balloons, etc.
LightLight or visible light is electromagnetic radiation that can be perceived by the human eye. Visible light is usually defined as having wavelengths in the range of 400–700 nanometres (nm), corresponding to frequencies of 750–420 terahertz, between the infrared (with longer wavelengths) and the ultraviolet (with shorter wavelengths). In physics, the term "light" may refer more broadly to electromagnetic radiation of any wavelength, whether visible or not. In this sense, gamma rays, X-rays, microwaves and radio waves are also light.
Photon mappingIn computer graphics, photon mapping is a two-pass global illumination rendering algorithm developed by Henrik Wann Jensen between 1995 and 2001 that approximately solves the rendering equation for integrating light radiance at a given point in space. Rays from the light source (like photons) and rays from the camera are traced independently until some termination criterion is met, then they are connected in a second step to produce a radiance value.
Aircraft flight dynamicsFlight dynamics is the science of air vehicle orientation and control in three dimensions. The three critical flight dynamics parameters are the angles of rotation in three dimensions about the vehicle's center of gravity (cg), known as pitch, roll and yaw. These are collectively known as aircraft attitude, often principally relative to the atmospheric frame in normal flight, but also relative to terrain during takeoff or landing, or when operating at low elevation.
Atmospheric entryAtmospheric entry is the movement of an object from outer space into and through the gases of an atmosphere of a planet, dwarf planet, or natural satellite. There are two main types of atmospheric entry: uncontrolled entry, such as the entry of astronomical objects, space debris, or bolides; and controlled entry (or reentry) of a spacecraft capable of being navigated or following a predetermined course. Technologies and procedures allowing the controlled atmospheric entry, descent, and landing of spacecraft are collectively termed as EDL.
Atomic emission spectroscopyAtomic emission spectroscopy (AES) is a method of chemical analysis that uses the intensity of light emitted from a flame, plasma, arc, or spark at a particular wavelength to determine the quantity of an element in a sample. The wavelength of the atomic spectral line in the emission spectrum gives the identity of the element while the intensity of the emitted light is proportional to the number of atoms of the element. The sample may be excited by various methods.
Radiative equilibriumRadiative equilibrium is the condition where the total thermal radiation leaving an object is equal to the total thermal radiation entering it. It is one of the several requirements for thermodynamic equilibrium, but it can occur in the absence of thermodynamic equilibrium. There are various types of radiative equilibrium, which is itself a kind of dynamic equilibrium. Equilibrium, in general, is a state in which opposing forces are balanced, and hence a system does not change in time.