Human-based computationHuman-based computation (HBC), human-assisted computation, ubiquitous human computing or distributed thinking (by analogy to distributed computing) is a computer science technique in which a machine performs its function by outsourcing certain steps to humans, usually as microwork. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction.
Design of experimentsThe design of experiments (DOE or DOX), also known as experiment design or experimental design, is the design of any task that aims to describe and explain the variation of information under conditions that are hypothesized to reflect the variation. The term is generally associated with experiments in which the design introduces conditions that directly affect the variation, but may also refer to the design of quasi-experiments, in which natural conditions that influence the variation are selected for observation.
Formal proofIn logic and mathematics, a formal proof or derivation is a finite sequence of sentences (called well-formed formulas in the case of a formal language), each of which is an axiom, an assumption, or follows from the preceding sentences in the sequence by a rule of inference. It differs from a natural language argument in that it is rigorous, unambiguous and mechanically verifiable. If the set of assumptions is empty, then the last sentence in a formal proof is called a theorem of the formal system.
Proof theoryProof theory is a major branch of mathematical logic and theoretical computer science within which proofs are treated as formal mathematical objects, facilitating their analysis by mathematical techniques. Proofs are typically presented as inductively-defined data structures such as lists, boxed lists, or trees, which are constructed according to the axioms and rules of inference of a given logical system. Consequently, proof theory is syntactic in nature, in contrast to model theory, which is semantic in nature.
Simple groupIn mathematics, a simple group is a nontrivial group whose only normal subgroups are the trivial group and the group itself. A group that is not simple can be broken into two smaller groups, namely a nontrivial normal subgroup and the corresponding quotient group. This process can be repeated, and for finite groups one eventually arrives at uniquely determined simple groups, by the Jordan–Hölder theorem. The complete classification of finite simple groups, completed in 2004, is a major milestone in the history of mathematics.
Gene expression programmingIn computer programming, gene expression programming (GEP) is an evolutionary algorithm that creates computer programs or models. These computer programs are complex tree structures that learn and adapt by changing their sizes, shapes, and composition, much like a living organism. And like living organisms, the computer programs of GEP are also encoded in simple linear chromosomes of fixed length. Thus, GEP is a genotype–phenotype system, benefiting from a simple genome to keep and transmit the genetic information and a complex phenotype to explore the environment and adapt to it.
Quantum computingA quantum computer is a computer that exploits quantum mechanical phenomena. At small scales, physical matter exhibits properties of both particles and waves, and quantum computing leverages this behavior, specifically quantum superposition and entanglement, using specialized hardware that supports the preparation and manipulation of quantum states. Classical physics cannot explain the operation of these quantum devices, and a scalable quantum computer could perform some calculations exponentially faster than any modern "classical" computer.
Stirling numbers of the first kindIn mathematics, especially in combinatorics, Stirling numbers of the first kind arise in the study of permutations. In particular, the Stirling numbers of the first kind count permutations according to their number of cycles (counting fixed points as cycles of length one). The Stirling numbers of the first and second kind can be understood as inverses of one another when viewed as triangular matrices. This article is devoted to specifics of Stirling numbers of the first kind.
Classification of finite simple groupsIn mathematics, the classification of finite simple groups is a result of group theory stating that every finite simple group is either cyclic, or alternating, or it belongs to a broad infinite class called the groups of Lie type, or else it is one of twenty-six or twenty-seven exceptions, called sporadic. The proof consists of tens of thousands of pages in several hundred journal articles written by about 100 authors, published mostly between 1955 and 2004.
Special effectSpecial effects (often abbreviated as SFX, F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual world. Special effects are traditionally divided into the categories of mechanical effects and optical effects. With the emergence of digital film-making a distinction between special effects and visual effects has grown, with the latter referring to digital post-production and optical effects, while "special effects" refers to mechanical effects.
Ronald FisherSir Ronald Aylmer Fisher (17 February 1890 – 29 July 1962) was a British polymath who was active as a mathematician, statistician, biologist, geneticist, and academic. For his work in statistics, he has been described as "a genius who almost single-handedly created the foundations for modern statistical science" and "the single most important figure in 20th century statistics". In genetics, his work used mathematics to combine Mendelian genetics and natural selection; this contributed to the revival of Darwinism in the early 20th-century revision of the theory of evolution known as the modern synthesis.