LeptonIn particle physics, a lepton is an elementary particle of half-integer spin (spin ) that does not undergo strong interactions. Two main classes of leptons exist: charged leptons (also known as the electron-like leptons or muons), and neutral leptons (better known as neutrinos). Charged leptons can combine with other particles to form various composite particles such as atoms and positronium, while neutrinos rarely interact with anything, and are consequently rarely observed. The best known of all leptons is the electron.
PentaquarkA pentaquark is a human-made subatomic particle, consisting of four quarks and one antiquark bound together; they are not known to occur naturally, or exist outside of experiments specifically carried out to create them. As quarks have a baryon number of + 1/3, and antiquarks of − 1/3, the pentaquark would have a total baryon number of 1, and thus would be a baryon. Further, because it has five quarks instead of the usual three found in regular baryons ( 'triquarks'), it is classified as an exotic baryon.
Compact Muon SolenoidThe Compact Muon Solenoid (CMS) experiment is one of two large general-purpose particle physics detectors built on the Large Hadron Collider (LHC) at CERN in Switzerland and France. The goal of the CMS experiment is to investigate a wide range of physics, including the search for the Higgs boson, extra dimensions, and particles that could make up dark matter. CMS is 21 metres long, 15 m in diameter, and weighs about 14,000 tonnes. Over 4,000 people, representing 206 scientific institutes and 47 countries, form the CMS collaboration who built and now operate the detector.
Radioactive decayRadioactive decay (also known as nuclear decay, radioactivity, radioactive disintegration, or nuclear disintegration) is the process by which an unstable atomic nucleus loses energy by radiation. A material containing unstable nuclei is considered radioactive. Three of the most common types of decay are alpha, beta, and gamma decay, all of which involve emitting particles. The weak force is the mechanism that is responsible for beta decay, while the other two are governed by the electromagnetism and nuclear force.
Barn (unit)A barn (symbol: b) is a metric unit of area equal to e−28m2 (100 fm2). Originally used in nuclear physics for expressing the cross sectional area of nuclei and nuclear reactions, today it is also used in all fields of high-energy physics to express the cross sections of any scattering process, and is best understood as a measure of the probability of interaction between small particles. A barn is approximately the cross-sectional area of a uranium nucleus.
Particle detectorIn experimental and applied particle physics, nuclear physics, and nuclear engineering, a particle detector, also known as a radiation detector, is a device used to detect, track, and/or identify ionizing particles, such as those produced by nuclear decay, cosmic radiation, or reactions in a particle accelerator. Detectors can measure the particle energy and other attributes such as momentum, spin, charge, particle type, in addition to merely registering the presence of the particle.
Semiconductor detectorA semiconductor detector in ionizing radiation detection physics is a device that uses a semiconductor (usually silicon or germanium) to measure the effect of incident charged particles or photons. Semiconductor detectors find broad application for radiation protection, gamma and X-ray spectrometry, and as particle detectors. In semiconductor detectors, ionizing radiation is measured by the number of charge carriers set free in the detector material which is arranged between two electrodes, by the radiation.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
History of physicsPhysics is a branch of science whose primary objects of study are matter and energy. Discoveries of physics find applications throughout the natural sciences and in technology. Physics today may be divided loosely into classical physics and modern physics. Elements of what became physics were drawn primarily from the fields of astronomy, optics, and mechanics, which were methodologically united through the study of geometry. These mathematical disciplines began in antiquity with the Babylonians and with Hellenistic writers such as Archimedes and Ptolemy.
Crystal detectorA crystal detector is an obsolete electronic component used in some early 20th century radio receivers that consists of a piece of crystalline mineral which rectifies the alternating current radio signal. It was employed as a detector (demodulator) to extract the audio modulation signal from the modulated carrier, to produce the sound in the earphones. It was the first type of semiconductor diode, and one of the first semiconductor electronic devices.
Physics processing unitA physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. It is an example of hardware acceleration. Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection, fluid dynamics, hair and clothing simulation, finite element analysis, and fracturing of objects. The idea is having specialized processors offload time-consuming tasks from a computer's CPU, much like how a GPU performs graphics operations in the main CPU's place.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.