TreewidthIn graph theory, the treewidth of an undirected graph is an integer number which specifies, informally, how far the graph is from being a tree. The smallest treewidth is 1; the graphs with treewidth 1 are exactly the trees and the forests. The graphs with treewidth at most 2 are the series–parallel graphs. The maximal graphs with treewidth exactly k are called k-trees, and the graphs with treewidth at most k are called partial k-trees. Many other well-studied graph families also have bounded treewidth.
Tree-depthIn graph theory, the tree-depth of a connected undirected graph is a numerical invariant of , the minimum height of a Trémaux tree for a supergraph of . This invariant and its close relatives have gone under many different names in the literature, including vertex ranking number, ordered chromatic number, and minimum elimination tree height; it is also closely related to the cycle rank of directed graphs and the star height of regular languages.
List of graphsThis partial list of graphs contains definitions of graphs and graph families. For collected definitions of graph theory terms that do not refer to individual graph types, such as vertex and path, see Glossary of graph theory. For links to existing articles about particular kinds of graphs, see . Some of the finite structures considered in graph theory have names, sometimes inspired by the graph's topology, and sometimes after their discoverer.
Planar graphIn graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. Such a drawing is called a plane graph or planar embedding of the graph. A plane graph can be defined as a planar graph with a mapping from every node to a point on a plane, and from every edge to a plane curve on that plane, such that the extreme points of each curve are the points mapped from its end nodes, and all curves are disjoint except on their extreme points.
Courcelle's theoremIn the study of graph algorithms, Courcelle's theorem is the statement that every graph property definable in the monadic second-order logic of graphs can be decided in linear time on graphs of bounded treewidth. The result was first proved by Bruno Courcelle in 1990 and independently rediscovered by . It is considered the archetype of algorithmic meta-theorems.
Polynomial-time reductionIn computational complexity theory, a polynomial-time reduction is a method for solving one problem using another. One shows that if a hypothetical subroutine solving the second problem exists, then the first problem can be solved by transforming or reducing it to inputs for the second problem and calling the subroutine one or more times. If both the time required to transform the first problem to the second, and the number of times the subroutine is called is polynomial, then the first problem is polynomial-time reducible to the second.
Pseudo-polynomial timeIn computational complexity theory, a numeric algorithm runs in pseudo-polynomial time if its running time is a polynomial in the numeric value of the input (the largest integer present in the input)—but not necessarily in the length of the input (the number of bits required to represent it), which is the case for polynomial time algorithms. In general, the numeric value of the input is exponential in the input length, which is why a pseudo-polynomial time algorithm does not necessarily run in polynomial time with respect to the input length.
Tree decompositionIn graph theory, a tree decomposition is a mapping of a graph into a tree that can be used to define the treewidth of the graph and speed up solving certain computational problems on the graph. Tree decompositions are also called junction trees, clique trees, or join trees. They play an important role in problems like probabilistic inference, constraint satisfaction, query optimization, and matrix decomposition. The concept of tree decomposition was originally introduced by .
Clique-widthIn graph theory, the clique-width of a graph G is a parameter that describes the structural complexity of the graph; it is closely related to treewidth, but unlike treewidth it can be small for dense graphs. It is defined as the minimum number of labels needed to construct G by means of the following 4 operations : Creation of a new vertex v with label i (denoted by i(v)) Disjoint union of two labeled graphs G and H (denoted by ) Joining by an edge every vertex labeled i to every vertex labeled j (denoted by η(i,j)), where i ≠ j Renaming label i to label j (denoted by ρ(i,j)) Graphs of bounded clique-width include the cographs and distance-hereditary graphs.
Branch-decompositionIn graph theory, a branch-decomposition of an undirected graph G is a hierarchical clustering of the edges of G, represented by an unrooted binary tree T with the edges of G as its leaves. Removing any edge from T partitions the edges of G into two subgraphs, and the width of the decomposition is the maximum number of shared vertices of any pair of subgraphs formed in this way. The branchwidth of G is the minimum width of any branch-decomposition of G.
Time complexityIn computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
Graph drawingGraph drawing is an area of mathematics and computer science combining methods from geometric graph theory and information visualization to derive two-dimensional depictions of graphs arising from applications such as social network analysis, cartography, linguistics, and bioinformatics. A drawing of a graph or network diagram is a pictorial representation of the vertices and edges of a graph. This drawing should not be confused with the graph itself: very different layouts can correspond to the same graph.
Circle graphIn graph theory, a circle graph is the intersection graph of a chord diagram. That is, it is an undirected graph whose vertices can be associated with a finite system of chords of a circle such that two vertices are adjacent if and only if the corresponding chords cross each other. gives an O(n2)-time algorithm that tests whether a given n-vertex undirected graph is a circle graph and, if it is, constructs a set of chords that represents it. A number of other problems that are NP-complete on general graphs have polynomial time algorithms when restricted to circle graphs.
NP-completenessIn computational complexity theory, a problem is NP-complete when: It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) solution. The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions.
Graph coloringIn graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an edge coloring assigns a color to each edge so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each face or region so that no two faces that share a boundary have the same color.
Graph theoryIn mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called links or lines). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.
Line graphIn the mathematical discipline of graph theory, the line graph of an undirected graph G is another graph L(G) that represents the adjacencies between edges of G. L(G) is constructed in the following way: for each edge in G, make a vertex in L(G); for every two edges in G that have a vertex in common, make an edge between their corresponding vertices in L(G). The name line graph comes from a paper by although both and used the construction before this.
Polynomial-time approximation schemeIn computer science (particularly algorithmics), a polynomial-time approximation scheme (PTAS) is a type of approximation algorithm for optimization problems (most often, NP-hard optimization problems). A PTAS is an algorithm which takes an instance of an optimization problem and a parameter ε > 0 and produces a solution that is within a factor 1 + ε of being optimal (or 1 – ε for maximization problems). For example, for the Euclidean traveling salesman problem, a PTAS would produce a tour with length at most (1 + ε)L, with L being the length of the shortest tour.
Chordal graphIn the mathematical area of graph theory, a chordal graph is one in which all cycles of four or more vertices have a chord, which is an edge that is not part of the cycle but connects two vertices of the cycle. Equivalently, every induced cycle in the graph should have exactly three vertices. The chordal graphs may also be characterized as the graphs that have perfect elimination orderings, as the graphs in which each minimal separator is a clique, and as the intersection graphs of subtrees of a tree.
Longest path problemIn graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph. A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges. In contrast to the shortest path problem, which can be solved in polynomial time in graphs without negative-weight cycles, the longest path problem is NP-hard and the decision version of the problem, which asks whether a path exists of at least some given length, is NP-complete.