Bootstrapping (compilers)In computer science, bootstrapping is the technique for producing a self-compiling compiler – that is, a compiler (or assembler) written in the source programming language that it intends to compile. An initial core version of the compiler (the bootstrap compiler) is generated in a different language (which could be assembly language); successive expanded versions of the compiler are developed using this minimal subset of the language.
System programming languageA system programming language is a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software. Edsger Dijkstra refers to these languages as machine oriented high order languages, or mohol. General-purpose programming languages tend to focus on generic features to allow programs written in the language to use the same code on different platforms.
Second languageA second language (L2) is a language spoken in addition to one's first language (L1). A second language may be a neighbouring language, another language of the speaker's home country, or a foreign language. A speaker's dominant language, which is the language a speaker uses most or is most comfortable with, is not necessarily the speaker's first language. For example, the Canadian census defines first language for its purposes as "the first language learned in childhood and still spoken", recognizing that for some, the earliest language may be lost, a process known as language attrition.
Write once, run anywhereWrite once, run anywhere (WORA), or sometimes Write once, run everywhere (WORE), was a 1995 slogan created by Sun Microsystems to illustrate the cross-platform benefits of the Java language. Ideally, this meant that a Java program could be developed on any device, compiled into standard bytecode, and be expected to run on any device equipped with a Java virtual machine (JVM). The installation of a JVM or Java interpreter on chips, devices, or software packages became an industry standard practice.
Type classIn computer science, a type class is a type system construct that supports ad hoc polymorphism. This is achieved by adding constraints to type variables in parametrically polymorphic types. Such a constraint typically involves a type class T and a type variable a, and means that a can only be instantiated to a type whose members support the overloaded operations associated with T.
Language interoperabilityLanguage interoperability is the capability of two different programming languages to natively interact as part of the same system and operate on the same kind of data structures. There are many ways programming languages are interoperable with one another. HTML, CSS, and JavaScript are interoperable as they are used in tandem in webpages. Some object oriented languages are interoperable thanks to their shared hosting virtual machine (e.g. .NET CLI compliant languages in the Common Language Runtime and JVM compliant languages in the Java Virtual Machine).
Dynamic programming languageIn computer science, a dynamic programming language is a class of high-level programming languages, which at runtime execute many common programming behaviours that static programming languages perform during compilation. These behaviors could include an extension of the program, by adding new code, by extending objects and definitions, or by modifying the type system. Although similar behaviors can be emulated in nearly any language, with varying degrees of difficulty, complexity and performance costs, dynamic languages provide direct tools to make use of them.
Language revitalizationLanguage revitalization, also referred to as language revival or reversing language shift, is an attempt to halt or reverse the decline of a language or to revive an extinct one. Those involved can include linguists, cultural or community groups, or governments. Some argue for a distinction between language revival (the resurrection of an extinct language with no existing native speakers) and language revitalization (the rescue of a "dying" language).
Web developmentWeb development is the work involved in developing a website for the Internet (World Wide Web) or an intranet (a private network). Web development can range from developing a simple single static page of plain text to complex web applications, electronic businesses, and social network services. A more comprehensive list of tasks to which Web development commonly refers, may include Web engineering, Web design, Web content development, client liaison, client-side/server-side scripting, Web server and network security configuration, and e-commerce development.
JavaScriptJavaScript (ˈdʒɑːvəskrɪpt), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2023, 98.7% of websites use JavaScript on the client side for webpage behavior, often incorporating third-party libraries. All major web browsers have a dedicated JavaScript engine to execute the code on users' devices. JavaScript is a high-level, often just-in-time compiled language that conforms to the ECMAScript standard.
Source-code editorA source-code editor is a text editor program designed specifically for editing source code of computer programs. It may be a standalone application or it may be built into an integrated development environment (IDE). Source-code editors have characteristics specifically designed to simplify and speed up typing of source code, such as syntax highlighting, indentation, autocomplete and brace matching functionality. These editors also provide a convenient way to run a compiler, interpreter, debugger, or other program relevant for the software-development process.
BytecodeBytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects. The name bytecode stems from instruction sets that have one-byte opcodes followed by optional parameters.