Bucket sortBucket sort, or bin sort, is a sorting algorithm that works by distributing the elements of an array into a number of buckets. Each bucket is then sorted individually, either using a different sorting algorithm, or by recursively applying the bucket sorting algorithm. It is a distribution sort, a generalization of pigeonhole sort that allows multiple keys per bucket, and is a cousin of radix sort in the most-to-least significant digit flavor. Bucket sort can be implemented with comparisons and therefore can also be considered a comparison sort algorithm.
Sorting algorithmIn computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output.
Radix sortIn computer science, radix sort is a non-comparative sorting algorithm. It avoids comparison by creating and distributing elements into buckets according to their radix. For elements with more than one significant digit, this bucketing process is repeated for each digit, while preserving the ordering of the prior step, until all digits have been considered. For this reason, radix sort has also been called bucket sort and digital sort. Radix sort can be applied to data that can be sorted lexicographically, be they integers, words, punch cards, playing cards, or the mail.
Integer sortingIn computer science, integer sorting is the algorithmic problem of sorting a collection of data values by integer keys. Algorithms designed for integer sorting may also often be applied to sorting problems in which the keys are floating point numbers, rational numbers, or text strings. The ability to perform integer arithmetic on the keys allows integer sorting algorithms to be faster than comparison sorting algorithms in many cases, depending on the details of which operations are allowed in the model of computing and how large the integers to be sorted are.
Counting sortIn computer science, counting sort is an algorithm for sorting a collection of objects according to keys that are small positive integers; that is, it is an integer sorting algorithm. It operates by counting the number of objects that possess distinct key values, and applying prefix sum on those counts to determine the positions of each key value in the output sequence. Its running time is linear in the number of items and the difference between the maximum key value and the minimum key value, so it is only suitable for direct use in situations where the variation in keys is not significantly greater than the number of items.
SpacetimeIn physics, spacetime is any mathematical model that fuses the three dimensions of space and the one dimension of time into a single four-dimensional continuum. Spacetime diagrams are useful in visualizing and understanding relativistic effects such as how different observers perceive where and when events occur. Until the turn of the 20th century, the assumption had been that the three-dimensional geometry of the universe (its description in terms of locations, shapes, distances, and directions) was distinct from time (the measurement of when events occur within the universe).
Voronoi diagramIn mathematics, a Voronoi diagram is a partition of a plane into regions close to each of a given set of objects. In the simplest case, these objects are just finitely many points in the plane (called seeds, sites, or generators). For each seed there is a corresponding region, called a Voronoi cell, consisting of all points of the plane closer to that seed than to any other. The Voronoi diagram of a set of points is dual to that set's Delaunay triangulation.
Computational geometryComputational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity.
Special relativityIn physics, the special theory of relativity, or special relativity for short, is a scientific theory of the relationship between space and time. In Albert Einstein's 1905 treatment, the theory is based on two postulates: The laws of physics are invariant (identical) in all inertial frames of reference (that is, frames of reference with no acceleration). The speed of light in vacuum is the same for all observers, regardless of the motion of light source or observer.
Comparison of topologiesIn topology and related areas of mathematics, the set of all possible topologies on a given set forms a partially ordered set. This order relation can be used for comparison of the topologies. A topology on a set may be defined as the collection of subsets which are considered to be "open". An alternative definition is that it is the collection of subsets which are considered "closed". These two ways of defining the topology are essentially equivalent because the complement of an open set is closed and vice versa.
Computational anatomyComputational anatomy is an interdisciplinary field of biology focused on quantitative investigation and modelling of anatomical shapes variability. It involves the development and application of mathematical, statistical and data-analytical methods for modelling and simulation of biological structures. The field is broadly defined and includes foundations in anatomy, applied mathematics and pure mathematics, machine learning, computational mechanics, computational science, biological imaging, neuroscience, physics, probability, and statistics; it also has strong connections with fluid mechanics and geometric mechanics.
Metric spaceIn mathematics, a metric space is a set together with a notion of distance between its elements, usually called points. The distance is measured by a function called a metric or distance function. Metric spaces are the most general setting for studying many of the concepts of mathematical analysis and geometry. The most familiar example of a metric space is 3-dimensional Euclidean space with its usual notion of distance. Other well-known examples are a sphere equipped with the angular distance and the hyperbolic plane.
Length contractionLength contraction is the phenomenon that a moving object's length is measured to be shorter than its proper length, which is the length as measured in the object's own rest frame. It is also known as Lorentz contraction or Lorentz–FitzGerald contraction (after Hendrik Lorentz and George Francis FitzGerald) and is usually only noticeable at a substantial fraction of the speed of light. Length contraction is only in the direction in which the body is travelling.
GeometryGeometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
TessellationA tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of geometries. A periodic tiling has a repeating pattern. Some special kinds include regular tilings with regular polygonal tiles all of the same shape, and semiregular tilings with regular tiles of more than one shape and with every corner identically arranged.
Minkowski spaceIn mathematical physics, Minkowski space (or Minkowski spacetime) (mɪŋˈkɔːfski,_-ˈkɒf-) combines inertial space and time manifolds (x,y) with a non-inertial reference frame of space and time (x',t') into a four-dimensional model relating a position (inertial frame of reference) to the field (physics). A four-vector (x,y,z,t) consists of a coordinate axes such as a Euclidean space plus time. This may be used with the non-inertial frame to illustrate specifics of motion, but should not be confused with the spacetime model generally.
Centroidal Voronoi tessellationIn geometry, a centroidal Voronoi tessellation (CVT) is a special type of Voronoi tessellation in which the generating point of each Voronoi cell is also its centroid (center of mass). It can be viewed as an optimal partition corresponding to an optimal distribution of generators. A number of algorithms can be used to generate centroidal Voronoi tessellations, including Lloyd's algorithm for K-means clustering or Quasi-Newton methods like BFGS.
Vector quantizationVector quantization (VQ) is a classical quantization technique from signal processing that allows the modeling of probability density functions by the distribution of prototype vectors. It was originally used for data compression. It works by dividing a large set of points (vectors) into groups having approximately the same number of points closest to them. Each group is represented by its centroid point, as in k-means and some other clustering algorithms.
Mathematical diagramMathematical diagrams, such as charts and graphs, are mainly designed to convey mathematical relationships—for example, comparisons over time. A complex number can be visually represented as a pair of numbers forming a vector on a diagram called an Argand diagram The complex plane is sometimes called the Argand plane because it is used in Argand diagrams. These are named after Jean-Robert Argand (1768–1822), although they were first described by Norwegian-Danish land surveyor and mathematician Caspar Wessel (1745–1818).
Similarity (geometry)In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection. This means that either object can be rescaled, repositioned, and reflected, so as to coincide precisely with the other object. If two objects are similar, each is congruent to the result of a particular uniform scaling of the other.