Mathematical objectA mathematical object is an abstract concept arising in mathematics. In the usual language of mathematics, an object is anything that has been (or could be) formally defined, and with which one may do deductive reasoning and mathematical proofs. Typically, a mathematical object can be a value that can be assigned to a variable, and therefore can be involved in formulas. Commonly encountered mathematical objects include numbers, sets, functions, expressions, geometric objects, transformations of other mathematical objects, and spaces.
Emotion recognitionEmotion recognition is the process of identifying human emotion. People vary widely in their accuracy at recognizing the emotions of others. Use of technology to help people with emotion recognition is a relatively nascent research area. Generally, the technology works best if it uses multiple modalities in context. To date, the most work has been conducted on automating the recognition of facial expressions from video, spoken expressions from audio, written expressions from text, and physiology as measured by wearables.
Coordinate systemIn geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is significant, and they are sometimes identified by their position in an ordered tuple and sometimes by a letter, as in "the x-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring.
Basis (linear algebra)In mathematics, a set B of vectors in a vector space V is called a basis (: bases) if every element of V may be written in a unique way as a finite linear combination of elements of B. The coefficients of this linear combination are referred to as components or coordinates of the vector with respect to B. The elements of a basis are called . Equivalently, a set B is a basis if its elements are linearly independent and every element of V is a linear combination of elements of B.
High-level programming languageIn computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.
Simple polygonIn geometry, a simple polygon is a polygon that does not intersect itself and has no holes. That is, they are piecewise-linear Jordan curves consisting of finitely many line segments. They include as special cases the convex polygons, star-shaped polygons, and monotone polygons. The sum of external angles of a simple polygon is . Every simple polygon with sides can be triangulated by of its diagonals, and by the art gallery theorem its interior is visible from some of its vertices.
Change of basisIn mathematics, an ordered basis of a vector space of finite dimension n allows representing uniquely any element of the vector space by a coordinate vector, which is a sequence of n scalars called coordinates. If two different bases are considered, the coordinate vector that represents a vector v on one basis is, in general, different from the coordinate vector that represents v on the other basis. A change of basis consists of converting every assertion expressed in terms of coordinates relative to one basis into an assertion expressed in terms of coordinates relative to the other basis.
Proportional representationProportional representation (PR) refers to a type of electoral system under which subgroups of an electorate are reflected proportionately in the elected body. The concept applies mainly to political divisions (political parties) among voters. The essence of such systems is that all votes cast - or almost all votes cast - contribute to the result and are effectively used to help elect someone - not just a bare plurality or (exclusively) the majority - and that the system produces mixed, balanced representation reflecting how votes are cast.
GeometryGeometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.
ConvolutionIn mathematics (in particular, functional analysis), convolution is a mathematical operation on two functions (f and g) that produces a third function () that expresses how the shape of one is modified by the other. The term convolution refers to both the result function and to the process of computing it. It is defined as the integral of the product of the two functions after one is reflected about the y-axis and shifted. The choice of which function is reflected and shifted before the integral does not change the integral result (see commutativity).
LLVMLLVM is a set of compiler and toolchain technologies that can be used to develop a frontend for any programming language and a backend for any instruction set architecture. LLVM is designed around a language-independent intermediate representation (IR) that serves as a portable, high-level assembly language that can be optimized with a variety of transformations over multiple passes. The name LLVM originally stood for Low Level Virtual Machine, though the project has expanded and the name is no longer officially an initialism.
IsotropyIn physics and geometry, isotropy () is uniformity in all orientations. Precise definitions depend on the subject area. Exceptions, or inequalities, are frequently indicated by the prefix a- or an-, hence anisotropy. Anisotropy is also used to describe situations where properties vary systematically, dependent on direction. Isotropic radiation has the same intensity regardless of the direction of measurement, and an isotropic field exerts the same action regardless of how the test particle is oriented.