MulticastIn computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission.
Router (computing)A router is a networking device that forwards data packets between computer networks. Routers perform the traffic directing functions between networks and on the global Internet. Data sent through a network, such as a web page or email, is in the form of data packets. A packet is typically forwarded from one router to another router through the networks that constitute an internetwork (e.g. the Internet) until it reaches its destination node. A router is connected to two or more data lines from different IP networks.
Backbone networkA backbone or core network is a part of a computer network which interconnects networks, providing a path for the exchange of information between different LANs or subnetworks. A backbone can tie together diverse networks in the same building, in different buildings in a campus environment, or over wide areas. Normally, the backbone's capacity is greater than the networks connected to it.
Multicast addressA multicast address is a logical identifier for a group of hosts in a computer network that are available to process datagrams or frames intended to be multicast for a designated network service. Multicast addressing can be used in the link layer (layer 2 in the OSI model), such as Ethernet multicast, and at the internet layer (layer 3 for OSI) for Internet Protocol Version 4 (IPv4) or Version 6 (IPv6) multicast. IPv4 multicast addresses are defined by the most-significant bit pattern of 1110.
RoutingRouting is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet. In packet switching networks, routing is the higher-level decision making that directs network packets from their source toward their destination through intermediate network nodes by specific packet forwarding mechanisms.
Distance-vector routing protocolA distance-vector routing protocol in data networks determines the best route for data packets based on distance. Distance-vector routing protocols measure the distance by the number of routers a packet has to pass; one router counts as one hop. Some distance-vector protocols also take into account network latency and other factors that influence traffic on a given route. To determine the best route across a network, routers using a distance-vector protocol exchange information with one another, usually routing tables plus hop counts for destination networks and possibly other traffic information.
Link-state routing protocolLink-state routing protocols are one of the two main classes of routing protocols used in packet switching networks for computer communications, the others being distance-vector routing protocols. Examples of link-state routing protocols include Open Shortest Path First (OSPF) and Intermediate System to Intermediate System (IS-IS). The link-state protocol is performed by every switching node in the network (i.e., nodes that are prepared to forward packets; in the Internet, these are called routers).
Network packetIn telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers.
Internet backboneThe Internet backbone may be defined by the principal data routes between large, strategically interconnected computer networks and core routers of the Internet. These data routes are hosted by commercial, government, academic and other high-capacity network centers, as well as the Internet exchange points and network access points, that exchange Internet traffic between the countries, continents, and across the oceans.
IPv6 addressAn Internet Protocol Version 6 address (IPv6 address) is a numeric label that is used to identify and locate a network interface of a computer or a network node participating in a computer network using IPv6. IP addresses are included in the packet header to indicate the source and the destination of each packet. The IP address of the destination is used to make decisions about routing IP packets to other networks. IPv6 is the successor to the first addressing infrastructure of the Internet, Internet Protocol version 4 (IPv4).
Mobile IPMobile IP (or MIP) is an Internet Engineering Task Force (IETF) standard communications protocol that is designed to allow mobile device users to move from one network to another while maintaining a permanent IP address. Mobile IP for IPv4 is described in IETF RFC 5944, and extensions are defined in IETF RFC 4721. Mobile IPv6, the IP mobility implementation for the next generation of the Internet Protocol, IPv6, is described in RFC 6275. The Mobile IP allows for location-independent routing of IP datagrams on the Internet.
Packet switchingIn telecommunications, packet switching is a method of grouping data into packets that are transmitted over a digital network. Packets are made of a header and a payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide.
Routing Information ProtocolThe Routing Information Protocol (RIP) is one of the oldest distance-vector routing protocols which employs the hop count as a routing metric. RIP prevents routing loops by implementing a limit on the number of hops allowed in a path from source to destination. The largest number of hops allowed for RIP is 15, which limits the size of networks that RIP can support. RIP implements the split horizon, route poisoning, and holddown mechanisms to prevent incorrect routing information from being propagated.
Communication protocolA communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages.
IPv6Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and was intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017.
Enhanced Interior Gateway Routing ProtocolEnhanced Interior Gateway Routing Protocol (EIGRP) is an advanced distance-vector routing protocol that is used on a computer network for automating routing decisions and configuration. The protocol was designed by Cisco Systems as a proprietary protocol, available only on Cisco routers. In 2013 Cisco decided to allow other vendors freely implement limited version of EIGRP with some of its associated features such as High Availability (HA), while withholding other EIGRP features such as EIGRP stub, needed for DMVPN and large-scale campus deployment, exclusively for themselves.
Packet lossPacket loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion. Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging.
Mobile deviceA mobile device (or handheld computer) is a computer, small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical keyboard. Many such devices can connect to the Internet and connect with other devices such as car entertainment systems or headsets via Wi-Fi, Bluetooth, cellular networks or near field communication.
IP addressAn Internet Protocol address (IP address) is a numerical label such as 192.0.2.1 that is connected to a computer network that uses the Internet Protocol for communication. An IP address serves two main functions: network interface identification, and location addressing. Internet Protocol version 4 (IPv4) defines an IP address as a 32-bit number. However, because of the growth of the Internet and the depletion of available IPv4 addresses, a new version of IP (IPv6), using 128 bits for the IP address, was standardized in 1998.
Dynamic routingDynamic routing, also called adaptive routing, is a process where a router can forward data via a different route for a given destination based on the current conditions of the communication circuits within a system. The term is most commonly associated with data networking to describe the capability of a network to 'route around' damage, such as loss of a node or a connection between nodes, as long as other path choices are available. Dynamic routing allows as many routes as possible to remain valid in response to the change.