AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Cascade RangeThe Cascade Range or Cascades is a major mountain range of western North America, extending from southern British Columbia through Washington and Oregon to Northern California. It includes both non-volcanic mountains, such as many of those in the North Cascades, and the notable volcanoes known as the High Cascades. The small part of the range in British Columbia is referred to as the Canadian Cascades or, locally, as the Cascade Mountains. The highest peak in the range is Mount Rainier in Washington at .
Cascade VolcanoesThe Cascade Volcanoes (also known as the Cascade Volcanic Arc or the Cascade Arc) are a number of volcanoes in a volcanic arc in western North America, extending from southwestern British Columbia through Washington and Oregon to Northern California, a distance of well over . The arc formed due to subduction along the Cascadia subduction zone. Although taking its name from the Cascade Range, this term is a geologic grouping rather than a geographic one, and the Cascade Volcanoes extend north into the Coast Mountains, past the Fraser River which is the northward limit of the Cascade Range proper.
Stochastic simulationA stochastic simulation is a simulation of a system that has variables that can change stochastically (randomly) with individual probabilities. Realizations of these random variables are generated and inserted into a model of the system. Outputs of the model are recorded, and then the process is repeated with a new set of random values. These steps are repeated until a sufficient amount of data is gathered. In the end, the distribution of the outputs shows the most probable estimates as well as a frame of expectations regarding what ranges of values the variables are more or less likely to fall in.
ManifoldIn mathematics, a manifold is a topological space that locally resembles Euclidean space near each point. More precisely, an -dimensional manifold, or -manifold for short, is a topological space with the property that each point has a neighborhood that is homeomorphic to an open subset of -dimensional Euclidean space. One-dimensional manifolds include lines and circles, but not lemniscates. Two-dimensional manifolds are also called surfaces. Examples include the plane, the sphere, and the torus, and also the Klein bottle and real projective plane.
Simplex algorithmIn mathematical optimization, Dantzig's simplex algorithm (or simplex method) is a popular algorithm for linear programming. The name of the algorithm is derived from the concept of a simplex and was suggested by T. S. Motzkin. Simplices are not actually used in the method, but one interpretation of it is that it operates on simplicial cones, and these become proper simplices with an additional constraint. The simplicial cones in question are the corners (i.e., the neighborhoods of the vertices) of a geometric object called a polytope.
State observerIn control theory, a state observer or state estimator is a system that provides an estimate of the internal state of a given real system, from measurements of the input and output of the real system. It is typically computer-implemented, and provides the basis of many practical applications. Knowing the system state is necessary to solve many control theory problems; for example, stabilizing a system using state feedback. In most practical cases, the physical state of the system cannot be determined by direct observation.
System identificationThe field of system identification uses statistical methods to build mathematical models of dynamical systems from measured data. System identification also includes the optimal design of experiments for efficiently generating informative data for fitting such models as well as model reduction. A common approach is to start from measurements of the behavior of the system and the external influences (inputs to the system) and try to determine a mathematical relation between them without going into many details of what is actually happening inside the system; this approach is called black box system identification.
4-manifoldIn mathematics, a 4-manifold is a 4-dimensional topological manifold. A smooth 4-manifold is a 4-manifold with a smooth structure. In dimension four, in marked contrast with lower dimensions, topological and smooth manifolds are quite different. There exist some topological 4-manifolds which admit no smooth structure, and even if there exists a smooth structure, it need not be unique (i.e. there are smooth 4-manifolds which are homeomorphic but not diffeomorphic).