Dye-sensitized solar cellA dye-sensitized solar cell (DSSC, DSC, DYSC or Grätzel cell) is a low-cost solar cell belonging to the group of thin film solar cells. It is based on a semiconductor formed between a photo-sensitized anode and an electrolyte, a photoelectrochemical system. The modern version of a dye solar cell, also known as the Grätzel cell, was originally co-invented in 1988 by Brian O'Regan and Michael Grätzel at UC Berkeley and this work was later developed by the aforementioned scientists at the École Polytechnique Fédérale de Lausanne (EPFL) until the publication of the first high efficiency DSSC in 1991.
Solar-cell efficiencySolar-cell efficiency refers to the portion of energy in the form of sunlight that can be converted via photovoltaics into electricity by the solar cell. The efficiency of the solar cells used in a photovoltaic system, in combination with latitude and climate, determines the annual energy output of the system. For example, a solar panel with 20% efficiency and an area of 1 m2 will produce 200 kWh/yr at Standard Test Conditions if exposed to the Standard Test Condition solar irradiance value of 1000 W/m2 for 2.
Photovoltaic effectThe photovoltaic effect is the generation of voltage and electric current in a material upon exposure to light. It is a physical and chemical phenomenon. The photovoltaic effect is closely related to the photoelectric effect. For both phenomena, light is absorbed, causing excitation of an electron or other charge carrier to a higher-energy state. The main distinction is that the term photoelectric effect is now usually used when the electron is ejected out of the material (usually into a vacuum) and photovoltaic effect used when the excited charge carrier is still contained within the material.
Ray castingRay casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980.
Photon mappingIn computer graphics, photon mapping is a two-pass global illumination rendering algorithm developed by Henrik Wann Jensen between 1995 and 2001 that approximately solves the rendering equation for integrating light radiance at a given point in space. Rays from the light source (like photons) and rays from the camera are traced independently until some termination criterion is met, then they are connected in a second step to produce a radiance value.
Maximum power point trackingMaximum power point tracking (MPPT), or sometimes just power point tracking (PPT), is a technique used with variable power sources to maximize energy extraction as conditions vary. The technique is most commonly used with photovoltaic (PV) solar systems, but can also be used with wind turbines, optical power transmission and thermophotovoltaics. PV solar systems have varying relationships to inverter systems, external grids, battery banks, and other electrical loads.
Soiling (solar energy)Soiling is the accumulation of material on light-collecting surfaces in solar power systems. The accumulated material blocks or scatters incident light, which leads to a loss in power output. Typical soiling materials include mineral dust, bird droppings, fungi, lichen, pollen, engine exhaust, and agricultural emissions. Soiling affects conventional photovoltaic systems, concentrated photovoltaics, and concentrated solar (thermal) power. However, the consequences of soiling are higher for concentrating systems than for non-concentrating systems.
Solar trackerA solar tracker is a device that orients a payload toward the Sun. Payloads are usually solar panels, parabolic troughs, fresnel reflectors, lenses, or the mirrors of a heliostat. For flat-panel photovoltaic systems, trackers are used to minimize the angle of incidence between the incoming sunlight and a photovoltaic panel, sometimes known as the cosine error. Reducing this angle increases the amount of energy produced from a fixed amount of installed power-generating capacity.
Computer graphics lightingComputer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application. Light sources allow for different ways to introduce light into graphics scenes.
IrradianceIn radiometry, irradiance is the radiant flux received by a surface per unit area. The SI unit of irradiance is the watt per square metre (W⋅m−2). The CGS unit erg per square centimetre per second (erg⋅cm−2⋅s−1) is often used in astronomy. Irradiance is often called intensity, but this term is avoided in radiometry where such usage leads to confusion with radiant intensity. In astrophysics, irradiance is called radiant flux.
Ray tracing (graphics)In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods.
Cell cycleThe cell cycle, or cell-division cycle, is the series of events that take place in a cell that causes it to divide into two daughter cells. These events include the duplication of its DNA (DNA replication) and some of its organelles, and subsequently the partitioning of its cytoplasm, chromosomes and other components into two daughter cells in a process called cell division. In cells with nuclei (eukaryotes, i.e., animal, plant, fungal, and protist cells), the cell cycle is divided into two main stages: interphase and the mitotic (M) phase (including mitosis and cytokinesis).