Reliability (computer networking)In computer networking, a reliable protocol is a communication protocol that notifies the sender whether or not the delivery of data to intended recipients was successful. Reliability is a synonym for assurance, which is the term used by the ITU and ATM Forum. Reliable protocols typically incur more overhead than unreliable protocols, and as a result, function more slowly and with less scalability. This often is not an issue for unicast protocols, but it may become a problem for reliable multicast protocols.
Transmission Control ProtocolThe Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and rely on TCP, which is part of the Transport Layer of the TCP/IP suite.
File Transfer ProtocolThe File Transfer Protocol (FTP) is a standard communication protocol used for the transfer of s from a server to a client on a . FTP is built on a architecture using separate control and data connections between the client and the server. FTP users may authenticate themselves with a clear-text sign-in protocol, normally in the form of a username and password, but can connect anonymously if the server is configured to allow it. For secure transmission that protects the username and password, and encrypts the content, FTP is often secured with SSL/TLS (FTPS) or replaced with (SFTP).
Domain Name SystemThe Domain Name System (DNS) is a hierarchical and distributed naming system for computers, services, and other resources in the Internet or other Internet Protocol (IP) networks. It associates various information with domain names (identification strings) assigned to each of the associated entities. Most prominently, it translates readily memorized domain names to the numerical IP addresses needed for locating and identifying computer services and devices with the underlying network protocols.
Packet lossPacket loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, or network congestion. Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging.
Rust (programming language)Rust is a multi-paradigm, general-purpose programming language that emphasizes performance, type safety, and concurrency. It enforces memory safety—ensuring that all references point to valid memory—without requiring the use of a garbage collector or reference counting present in other memory-safe languages. To simultaneously enforce memory safety and prevent data races, its "borrow checker" tracks the object lifetime of all references in a program during compilation.
System programming languageA system programming language is a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software. Edsger Dijkstra refers to these languages as machine oriented high order languages, or mohol. General-purpose programming languages tend to focus on generic features to allow programs written in the language to use the same code on different platforms.
Content delivery networkA content delivery network, or content distribution network (CDN), is a geographically distributed network of proxy servers and their data centers. The goal is to provide high availability and performance by distributing the service spatially relative to end users. CDNs came into existence in the late 1990s as a means for alleviating the performance bottlenecks of the Internet as the Internet was starting to become a mission-critical medium for people and enterprises.
Error detection and correctionIn information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases.
X.25X.25 is an ITU-T standard protocol suite for packet-switched data communication in wide area networks (WAN). It was originally defined by the International Telegraph and Telephone Consultative Committee (CCITT, now ITU-T) in a series of drafts and finalized in a publication known as The Orange Book in 1976. This makes it one of the oldest packet-switching communication protocols available; it was developed several years before IPv4 (1981) and the OSI Reference Model (1984).
Internet censorship circumventionInternet censorship circumvention, also referred to as going over the wall () or scientific browsing () in China, is the use of various methods and tools to bypass internet censorship. Various techniques and methods are used to bypass Internet censorship, and have differing ease of use, speed, security, and risks. Some methods, such as the use of alternate DNS servers, evade blocking by using an alternate address or address lookup system to access the site.
Effect sizeIn statistics, an effect size is a value measuring the strength of the relationship between two variables in a population, or a sample-based estimate of that quantity. It can refer to the value of a statistic calculated from a sample of data, the value of a parameter for a hypothetical population, or to the equation that operationalizes how statistics or parameters lead to the effect size value. Examples of effect sizes include the correlation between two variables, the regression coefficient in a regression, the mean difference, or the risk of a particular event (such as a heart attack) happening.
Sample size determinationSample size determination is the act of choosing the number of observations or replicates to include in a statistical sample. The sample size is an important feature of any empirical study in which the goal is to make inferences about a population from a sample. In practice, the sample size used in a study is usually determined based on the cost, time, or convenience of collecting the data, and the need for it to offer sufficient statistical power.