Futures and promisesIn computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term promise was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it eventual. A somewhat similar concept future was introduced in 1977 in a paper by Henry Baker and Carl Hewitt.
Generator (computer programming)In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values. However, instead of building an array containing all the values and returning them all at once, a generator yields the values one at a time, which requires less memory and allows the caller to get started processing the first few values immediately.
AbstractionAbstraction is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal (real or concrete) signifiers, first principles, or other methods. "An abstraction" is the outcome of this process—a concept that acts as a common noun for all subordinate concepts and connects any related concepts as a group, field, or category. Conceptual abstractions may be formed by filtering the information content of a concept or an observable phenomenon, selecting only those aspects which are relevant for a particular purpose.
Class (computer programming)In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.
Message passingIn computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming.
Distinctive featureIn linguistics, a distinctive feature is the most basic unit of phonological structure that distinguishes one sound from another within a language. For example, the feature [voice] distinguishes the two bilabial plosives: [p] and [b]. There are many different ways of defining and arranging features into feature systems: some deal with only one language while others are developed to apply to all languages. Distinctive features are grouped into categories according to the natural classes of segments they describe: major class features, laryngeal features, manner features, and place features.
Fold (higher-order function)In functional programming, fold (also termed reduce, accumulate, aggregate, compress, or inject) refers to a family of higher-order functions that analyze a recursive data structure and through use of a given combining operation, recombine the results of recursively processing its constituent parts, building up a return value. Typically, a fold is presented with a combining function, a top node of a data structure, and possibly some default values to be used under certain conditions.
Shared resourceIn computing, a shared resource, or network share, is a computer resource made available from one host to other hosts on a computer network. It is a device or piece of information on a computer that can be remotely accessed from another computer transparently as if it were a resource in the local machine. Network sharing is made possible by inter-process communication over the network. Some examples of shareable resources are computer programs, data, storage devices, and printers. E.g.
Parallel programming modelIn computing, a parallel programming model is an abstraction of parallel computer architecture, with which it is convenient to express algorithms and their composition in programs. The value of a programming model can be judged on its generality: how well a range of different problems can be expressed for a variety of different architectures, and its performance: how efficiently the compiled programs can execute. The implementation of a parallel programming model can take the form of a library invoked from a sequential language, as an extension to an existing language, or as an entirely new language.
Pascal (programming language)Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named after French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W.
Conditional (computer programming)In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined Boolean condition evaluates to true or false. In terms of control flow, the decision is always achieved by selectively altering the control flow based on some condition (apart from the case of branch predication).
Proxy serverIn computer networking, a proxy server is a server application that acts as an intermediary between a client requesting a resource and the server providing that resource. It improves privacy, security, and performance in the process. Instead of connecting directly to a server that can fulfill a request for a resource, such as a file or web page, the client directs the request to the proxy server, which evaluates the request and performs the required network transactions.