Structure from motionStructure from motion (SfM) is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is studied in the fields of computer vision and visual perception. In biological vision, SfM refers to the phenomenon by which humans (and other living creatures) can recover 3D structure from the projected 2D (retinal) motion field of a moving object or scene.
Image rectificationImage rectification is a transformation process used to project images onto a common image plane. This process has several degrees of freedom and there are many strategies for transforming images to the common plane. Image rectification is used in computer stereo vision to simplify the problem of finding matching points between images (i.e. the correspondence problem), and in geographic information systems to merge images taken from multiple perspectives into a common map coordinate system.
Computer stereo visionComputer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis. In traditional stereo vision, two cameras, displaced horizontally from one another, are used to obtain two differing views on a scene, in a manner similar to human binocular vision.
Bidirectional scattering distribution functionThe definition of the BSDF (bidirectional scattering distribution function) is not well standardized. The term was probably introduced in 1980 by Bartell, Dereniak, and Wolfe. Most often it is used to name the general mathematical function which describes the way in which the light is scattered by a surface. However, in practice, this phenomenon is usually split into the reflected and transmitted components, which are then treated separately as BRDF (bidirectional reflectance distribution function) and BTDF (bidirectional transmittance distribution function).
Visual odometryIn robotics and computer vision, visual odometry is the process of determining the position and orientation of a robot by analyzing the associated camera images. It has been used in a wide variety of robotic applications, such as on the Mars Exploration Rovers. In navigation, odometry is the use of data from the movement of actuators to estimate change in position over time through devices such as rotary encoders to measure wheel rotations.
Digital image processingDigital image processing is the use of a digital computer to process s through an algorithm. As a subcategory or field of digital signal processing, digital image processing has many advantages over . It allows a much wider range of algorithms to be applied to the input data and can avoid problems such as the build-up of noise and distortion during processing. Since images are defined over two dimensions (perhaps more) digital image processing may be modeled in the form of multidimensional systems.
Axiom of countable choiceThe axiom of countable choice or axiom of denumerable choice, denoted ACω, is an axiom of set theory that states that every countable collection of non-empty sets must have a choice function. That is, given a function A with domain N (where N denotes the set of natural numbers) such that A(n) is a non-empty set for every n ∈ N, there exists a function f with domain N such that f(n) ∈ A(n) for every n ∈ N. The axiom of countable choice (ACω) is strictly weaker than the axiom of dependent choice (DC), which in turn is weaker than the axiom of choice (AC).
Affine shape adaptationAffine shape adaptation is a methodology for iteratively adapting the shape of the smoothing kernels in an affine group of smoothing kernels to the local image structure in neighbourhood region of a specific image point. Equivalently, affine shape adaptation can be accomplished by iteratively warping a local image patch with affine transformations while applying a rotationally symmetric filter to the warped image patches. Provided that this iterative process converges, the resulting fixed point will be affine invariant.
Surface (topology)In the part of mathematics referred to as topology, a surface is a two-dimensional manifold. Some surfaces arise as the boundaries of three-dimensional solid figures; for example, the sphere is the boundary of the solid ball. Other surfaces arise as graphs of functions of two variables; see the figure at right. However, surfaces can also be defined abstractly, without reference to any ambient space. For example, the Klein bottle is a surface that cannot be embedded in three-dimensional Euclidean space.
GoalA goal or objective is an idea of the future or desired result that a person or a group of people envision, plan and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines. A goal is roughly similar to a purpose or aim, the anticipated result which guides reaction, or an end, which is an object, either a physical object or an abstract object, that has intrinsic value. Goal setting Goal-setting theory was formulated based on empirical research and has been called one of the most important theories in organizational psychology.
Rectified 5-cellIn four-dimensional geometry, the rectified 5-cell is a uniform 4-polytope composed of 5 regular tetrahedral and 5 regular octahedral cells. Each edge has one tetrahedron and two octahedra. Each vertex has two tetrahedra and three octahedra. In total it has 30 triangle faces, 30 edges, and 10 vertices. Each vertex is surrounded by 3 octahedra and 2 tetrahedra; the vertex figure is a triangular prism. Topologically, under its highest symmetry, [3,3,3], there is only one geometrical form, containing 5 regular tetrahedra and 5 rectified tetrahedra (which is geometrically the same as a regular octahedron).
Uniform k 21 polytopeDISPLAYTITLE:Uniform k 21 polytope In geometry, a uniform k21 polytope is a polytope in k + 4 dimensions constructed from the En Coxeter group, and having only regular polytope facets. The family was named by their Coxeter symbol k21 by its bifurcating Coxeter–Dynkin diagram, with a single ring on the end of the k-node sequence. Thorold Gosset discovered this family as a part of his 1900 enumeration of the regular and semiregular polytopes, and so they are sometimes called Gosset's semiregular figures.