Data parallelismData parallelism is parallelization across multiple processors in parallel computing environments. It focuses on distributing the data across different nodes, which operate on the data in parallel. It can be applied on regular data structures like arrays and matrices by working on each element in parallel. It contrasts to task parallelism as another form of parallelism. A data parallel job on an array of n elements can be divided equally among all the processors.
Random-access memoryRandom-access memory (RAM; ræm) is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement.
Classic RISC pipelineIn the history of computer hardware, some early reduced instruction set computer central processing units (RISC CPUs) used a very similar architectural solution, now called a classic RISC pipeline. Those CPUs were: MIPS, SPARC, Motorola 88000, and later the notional CPU DLX invented for education. Each of these classic scalar RISC designs fetches and tries to execute one instruction per cycle. The main common concept of each design is a five-stage execution instruction pipeline.
Processor (computing)In computing and computer science, a processor or processing unit is an electrical component (digital circuit) that performs operations on an external data source, usually memory or some other data stream. It typically takes the form of a microprocessor, which can be implemented on a single metal–oxide–semiconductor integrated circuit chip. In the past, processors were constructed using multiple individual vacuum tubes, multiple individual transistors, or multiple integrated circuits. Today, processors use built-in transistors.
Larrabee (microarchitecture)Larrabee is the codename for a cancelled GPGPU chip that Intel was developing separately from its current line of integrated graphics accelerators. It is named after either Mount Larrabee or Larrabee State Park in Whatcom County, Washington, near the town of Bellingham. The chip was to be released in 2010 as the core of a consumer 3D graphics card, but these plans were cancelled due to delays and disappointing early performance figures.
SupercomputerA supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instructions per second (MIPS). Since 2017, there have existed supercomputers which can perform over 1017 FLOPS (a hundred quadrillion FLOPS, 100 petaFLOPS or 100 PFLOPS). For comparison, a desktop computer has performance in the range of hundreds of gigaFLOPS (1011) to tens of teraFLOPS (1013).
Tesla (microarchitecture)Tesla is the codename for a GPU microarchitecture developed by Nvidia, and released in 2006, as the successor to Curie microarchitecture. It was named after the pioneering electrical engineer Nikola Tesla. As Nvidia's first microarchitecture to implement unified shaders, it was used with GeForce 8 Series, GeForce 9 Series, GeForce 100 Series, GeForce 200 Series, and GeForce 300 Series of GPUs collectively manufactured in 90 nm, 80 nm, 65 nm, 55 nm, and 40 nm.
Supercomputer architectureApproaches to supercomputer architecture have taken dramatic turns since the earliest systems were introduced in the 1960s. Early supercomputer architectures pioneered by Seymour Cray relied on compact innovative designs and local parallelism to achieve superior computational peak performance. However, in time the demand for increased computational power ushered in the age of massively parallel systems.
MicroarchitectureIn computer science and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as μarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor. A given ISA may be implemented with different microarchitectures; implementations may vary due to different goals of a given design or due to shifts in technology. Computer architecture is the combination of microarchitecture and instruction set architecture.
Stream processingIn computer science, stream processing (also known as event stream processing, data stream processing, or distributed stream processing) is a programming paradigm which views streams, or sequences of events in time, as the central input and output objects of computation. Stream processing encompasses dataflow programming, reactive programming, and distributed data processing. Stream processing systems aim to expose parallel processing for data streams and rely on streaming algorithms for efficient implementation.
Hopper (microarchitecture)Hopper is a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is designed for datacenters and is parallel to Ada Lovelace. Named for computer scientist and United States Navy rear admiral Grace Hopper, the Hopper architecture was leaked in November 2019 and officially revealed in March 2022. It improves upon its predecessors, the Turing and Ampere microarchitectures, featuring a new streaming multiprocessor and a faster memory subsystem. The Nvidia Hopper H100 GPU is implemented using the TSMC 4N process with 80 billion transistors.
OpenCLOpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators. OpenCL specifies programming languages (based on C99, C++14 and C++17) for programming these devices and application programming interfaces (APIs) to control the platform and execute programs on the compute devices.