Interaction pointIn particle physics, an interaction point (IP) is the place where particles collide in an accelerator experiment. The nominal interaction point is the design position, which may differ from the real or physics interaction point, where the particles actually collide. A related, but distinct, concept is the primary vertex: the reconstructed location of an individual particle collision. For fixed target experiments, the interaction point is the point where beam and target interact. For colliders, it is the place where the beams interact.
Computer performanceIn computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved: Short response time for a given piece of work. High throughput (rate of processing work). Low utilization of computing resource(s). Fast (or highly compact) data compression and decompression.
Alpha particleAlpha particles, also called alpha rays or alpha radiation, consist of two protons and two neutrons bound together into a particle identical to a helium-4 nucleus. They are generally produced in the process of alpha decay, but may also be produced in other ways. Alpha particles are named after the first letter in the Greek alphabet, α. The symbol for the alpha particle is α or α2+. Because they are identical to helium nuclei, they are also sometimes written as He2+ or 42He2+ indicating a helium ion with a +2 charge (missing its two electrons).
Interaction designInteraction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what characterizes IxD as a design field, as opposed to a science or engineering field.
Chromatic aberrationIn optics, chromatic aberration (CA), also called chromatic distortion and spherochromatism, is a failure of a lens to focus all colors to the same point. It is caused by dispersion: the refractive index of the lens elements varies with the wavelength of light. The refractive index of most transparent materials decreases with increasing wavelength. Since the focal length of a lens depends on the refractive index, this variation in refractive index affects focusing.
Performance engineeringPerformance engineering encompasses the techniques applied during a systems development life cycle to ensure the non-functional requirements for performance (such as throughput, latency, or memory usage) will be met. It may be alternatively referred to as systems performance engineering within systems engineering, and software performance engineering or application performance engineering within software engineering.
Resonance (particle physics)In particle physics, a resonance is the peak located around a certain energy found in differential cross sections of scattering experiments. These peaks are associated with subatomic particles, which include a variety of bosons, quarks and hadrons (such as nucleons, delta baryons or upsilon mesons) and their excitations. In common usage, "resonance" only describes particles with very short lifetimes, mostly high-energy hadrons existing for e-23seconds or less.
MomentumIn Newtonian mechanics, momentum (: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. If m is an object's mass and v is its velocity (also a vector quantity), then the object's momentum p (from Latin pellere "push, drive") is: In the International System of Units (SI), the unit of measurement of momentum is the kilogram metre per second (kg⋅m/s), which is equivalent to the newton-second.
Interaction techniqueAn interaction technique, user interface technique or input technique is a combination of hardware and software elements that provides a way for computer users to accomplish a single task. For example, one can go back to the previously visited page on a Web browser by either clicking a button, pressing a key, performing a mouse gesture or uttering a speech command. It is a widely used term in human-computer interaction. In particular, the term "new interaction technique" is frequently used to introduce a novel user interface design idea.
TelescopeA telescope is a device used to observe distant objects by their emission, absorption, or reflection of electromagnetic radiation. Originally it was an optical instrument using lenses, curved mirrors, or a combination of both to observe distant objects – an optical telescope. Nowadays, the word "telescope" is defined as wide range of instruments capable of detecting different regions of the electromagnetic spectrum, and in some cases other types of detectors.
ATLAS experimentATLAS is the largest general-purpose particle detector experiment at the Large Hadron Collider (LHC), a particle accelerator at CERN (the European Organization for Nuclear Research) in Switzerland. The experiment is designed to take advantage of the unprecedented energy available at the LHC and observe phenomena that involve highly massive particles which were not observable using earlier lower-energy accelerators. ATLAS was one of the two LHC experiments involved in the discovery of the Higgs boson in July 2012.
Particle showerIn particle physics, a shower is a cascade of secondary particles produced as the result of a high-energy particle interacting with dense matter. The incoming particle interacts, producing multiple new particles with lesser energy; each of these then interacts, in the same way, a process that continues until many thousands, millions, or even billions of low-energy particles are produced. These are then stopped in the matter and absorbed. There are two basic types of showers.