EstimatorIn statistics, an estimator is a rule for calculating an estimate of a given quantity based on observed data: thus the rule (the estimator), the quantity of interest (the estimand) and its result (the estimate) are distinguished. For example, the sample mean is a commonly used estimator of the population mean. There are point and interval estimators. The point estimators yield single-valued results. This is in contrast to an interval estimator, where the result would be a range of plausible values.
Mathematical logicMathematical logic is the study of formal logic within mathematics. Major subareas include model theory, proof theory, set theory, and recursion theory (also known as computability theory). Research in mathematical logic commonly addresses the mathematical properties of formal systems of logic such as their expressive or deductive power. However, it can also include uses of logic to characterize correct mathematical reasoning or to establish foundations of mathematics.
Mathematical notationMathematical notation consists of using symbols for representing operations, unspecified numbers, relations, and any other mathematical objects and assembling them into expressions and formulas. Mathematical notation is widely used in mathematics, science, and engineering for representing complex concepts and properties in a concise, unambiguous, and accurate way. For example, Albert Einstein's equation is the quantitative representation in mathematical notation of the mass–energy equivalence.
Best, worst and average caseIn computer science, best, worst, and average cases of a given algorithm express what the resource usage is at least, at most and on average, respectively. Usually the resource being considered is running time, i.e. time complexity, but could also be memory or some other resource. Best case is the function which performs the minimum number of steps on input data of n elements. Worst case is the function which performs the maximum number of steps on input data of size n.
Universal propertyIn mathematics, more specifically in , a universal property is a property that characterizes up to an isomorphism the result of some constructions. Thus, universal properties can be used for defining some objects independently from the method chosen for constructing them. For example, the definitions of the integers from the natural numbers, of the rational numbers from the integers, of the real numbers from the rational numbers, and of polynomial rings from the field of their coefficients can all be done in terms of universal properties.
Efficiency (statistics)In statistics, efficiency is a measure of quality of an estimator, of an experimental design, or of a hypothesis testing procedure. Essentially, a more efficient estimator needs fewer input data or observations than a less efficient one to achieve the Cramér–Rao bound. An efficient estimator is characterized by having the smallest possible variance, indicating that there is a small deviance between the estimated value and the "true" value in the L2 norm sense.
Asymptotic safety in quantum gravityAsymptotic safety (sometimes also referred to as nonperturbative renormalizability) is a concept in quantum field theory which aims at finding a consistent and predictive quantum theory of the gravitational field. Its key ingredient is a nontrivial fixed point of the theory's renormalization group flow which controls the behavior of the coupling constants in the ultraviolet (UV) regime and renders physical quantities safe from divergences.
Euler's constantEuler's constant (sometimes called the Euler–Mascheroni constant) is a mathematical constant, usually denoted by the lowercase Greek letter gamma (γ), defined as the limiting difference between the harmonic series and the natural logarithm, denoted here by log: Here, ⌊ ⌋ represents the floor function. The numerical value of Euler's constant, to 50 decimal places, is: The constant first appeared in a 1734 paper by the Swiss mathematician Leonhard Euler, titled De Progressionibus harmonicis observationes (Eneström Index 43).
Projection (linear algebra)In linear algebra and functional analysis, a projection is a linear transformation from a vector space to itself (an endomorphism) such that . That is, whenever is applied twice to any vector, it gives the same result as if it were applied once (i.e. is idempotent). It leaves its unchanged. This definition of "projection" formalizes and generalizes the idea of graphical projection. One can also consider the effect of a projection on a geometrical object by examining the effect of the projection on points in the object.
Asymptotic freedomIn quantum field theory, asymptotic freedom is a property of some gauge theories that causes interactions between particles to become asymptotically weaker as the energy scale increases and the corresponding length scale decreases. (Alternatively, and perhaps contrarily, in applying an S-matrix, asymptotically free refers to free particles states in the distant past or the distant future.) Asymptotic freedom is a feature of quantum chromodynamics (QCD), the quantum field theory of the strong interaction between quarks and gluons, the fundamental constituents of nuclear matter.
Series expansionIn mathematics, a series expansion is a technique that expresses a function as an infinite sum, or series, of simpler functions. It is a method for calculating a function that cannot be expressed by just elementary operators (addition, subtraction, multiplication and division). The resulting so-called series often can be limited to a finite number of terms, thus yielding an approximation of the function. The fewer terms of the sequence are used, the simpler this approximation will be. Often, the resulting inaccuracy (i.
3D projectionA 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element.