This paper studies the routing and charging behaviors of electric vehicles in a competitive ride-hailing market. When the vehicles are idle, they can choose whether to continue cruising to search for passengers, or move a charging station to recharge. The ...
In this paper we provide a novel and simple algorithm, Clairvoyant Multiplicative Weights Updates (CMWU), for convergence to \textit{Coarse Correlated Equilibria} (CCE) in general games. CMWU effectively corresponds to the standard MWU algorithm but where ...
To quantify a player's commitment in a given Nash equilibrium of a finite dynamic game, we map the corresponding normal-form game to a "canonical extension," which allows each player to adjust his or her move with a certain probability. The commitment meas ...
Random alloys are multicomponent systems where the atomic type on each lattice site is independent of the atom types on any other lattice site. The fluctuations in local atomic configurations inherent to the random alloy prevents the accurate application o ...
We propose a reduced ODE model for the mechanical activation of cardiac myofilaments, which is based on explicit spatial representation of nearest-neighbour interactions. Our model is derived from the cooperative Markov Chain model of Washio et al. (Cell M ...
We consider a participatory sensing scenario where a group of private sensors observes the same phenomenon, such as air pollution. Since sensors need to be installed and maintained, owners of sensors are inclined to provide inaccurate or random data. We de ...
A bottom-up modelling approach together with a set of calibration methodologies is presented to predict residential building occupants' time-dependent activities, for use in dynamic building simulations. The stochastic model to predict activity chains is c ...
This paper proposes a scheme for generating optimal process plans for multi jobs in a networked based manufacturing system. Networked manufacturing offers several advantages in the current competitive atmosphere such as reducing short manufacturing cycle t ...
We introduce Markov Decision Evolutionary Games with N players, in which each individual in a large population interacts with other randomly selected players. The states and actions of each player in an interaction together determine the instantaneous payo ...
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudonyms used for authentication. A frequently proposed solution to protect locat ...
In this work, we propose new ways to learn pose and motion priors models and show that they can be used to increase the performance of 3D body tracking algorithms, resulting in very realistic motions under very challenging conditions. We first explored an ...