Term logicIn logic and formal semantics, term logic, also known as traditional logic, syllogistic logic or Aristotelian logic, is a loose name for an approach to formal logic that began with Aristotle and was developed further in ancient history mostly by his followers, the Peripatetics. It was revived after the third century CE by Porphyry's Isagoge. Term logic revived in medieval times, first in Islamic logic by Alpharabius in the tenth century, and later in Christian Europe in the twelfth century with the advent of new logic, remaining dominant until the advent of predicate logic in the late nineteenth century.
Philosophical logicUnderstood in a narrow sense, philosophical logic is the area of logic that studies the application of logical methods to philosophical problems, often in the form of extended logical systems like modal logic. Some theorists conceive philosophical logic in a wider sense as the study of the scope and nature of logic in general. In this sense, philosophical logic can be seen as identical to the philosophy of logic, which includes additional topics like how to define logic or a discussion of the fundamental concepts of logic.
Time complexityIn computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor.
Dependence logicDependence logic is a logical formalism, created by Jouko Väänänen, which adds dependence atoms to the language of first-order logic. A dependence atom is an expression of the form , where are terms, and corresponds to the statement that the value of is functionally dependent on the values of . Dependence logic is a logic of imperfect information, like branching quantifier logic or independence-friendly logic (IF logic): in other words, its game-theoretic semantics can be obtained from that of first-order logic by restricting the availability of information to the players, thus allowing for non-linearly ordered patterns of dependence and independence between variables.
Abstract strategy gameAbstract strategy games in contrast to strategy games in general usually have no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and all players have perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information.
P versus NP problemThe P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved. The informal term quickly, used above, means the existence of an algorithm solving the task that runs in polynomial time, such that the time to complete the task varies as a polynomial function on the size of the input to the algorithm (as opposed to, say, exponential time).
Decision theoryDecision theory (or the theory of choice; not to be confused with choice theory) is a branch of applied probability theory and analytic philosophy concerned with the theory of making decisions based on assigning probabilities to various factors and assigning numerical consequences to the outcome. There are three branches of decision theory: Normative decision theory: Concerned with the identification of optimal decisions, where optimality is often determined by considering an ideal decision-maker who is able to calculate with perfect accuracy and is in some sense fully rational.
Computably enumerable setIn computability theory, a set S of natural numbers is called computably enumerable (c.e.), recursively enumerable (r.e.), semidecidable, partially decidable, listable, provable or Turing-recognizable if: There is an algorithm such that the set of input numbers for which the algorithm halts is exactly S. Or, equivalently, There is an algorithm that enumerates the members of S. That means that its output is simply a list of all the members of S: s1, s2, s3, ... . If S is infinite, this algorithm will run forever.
Chicken (game)The game of chicken, also known as the hawk–dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), the individuals try to avoid it out of pride for not wanting to look like a "chicken". Each player taunts the other to increase the risk of shame in yielding. However, when one player yields, the conflict is avoided, and the game is for the most part over.
Coordination gameA coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they select the same course of action as another player. The game is not one of pure conflict, which results in multiple pure strategy Nash equilibria in which players choose matching strategies. Figure 1 shows a 2-player example.
Evolutionarily stable strategyAn evolutionarily stable strategy (ESS) is a strategy (or set of strategies) that is impermeable when adopted by a population in adaptation to a specific environment, that is to say it cannot be displaced by an alternative strategy (or set of strategies) which may be novel or initially rare. Introduced by John Maynard Smith and George R. Price in 1972/3, it is an important concept in behavioural ecology, evolutionary psychology, mathematical game theory and economics, with applications in other fields such as anthropology, philosophy and political science.
Logic gateA logic gate is an idealized or physical device that performs a Boolean function, a logical operation performed on one or more binary inputs that produces a single binary output. Depending on the context, the term may refer to an ideal logic gate, one that has, for instance, zero rise time and unlimited fan-out, or it may refer to a non-ideal physical device (see ideal and real op-amps for comparison). In the real world, the primary way of building logic gates uses diodes or transistors acting as electronic switches.