SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
Rover (space exploration)A rover (or sometimes planetary rover) is a planetary surface exploration device designed to move across the solid surface on a planet or other planetary mass celestial bodies. Some rovers have been designed as land vehicles to transport members of a human spaceflight crew; others have been partially or fully autonomous robots. Rovers are typically created to land on another planet (other than Earth) via a lander-style spacecraft, tasked to collect information about the terrain, and to take crust samples such as dust, soil, rocks, and even liquids.
Curiosity (rover)Curiosity is a car-sized Mars rover exploring Gale crater and Mount Sharp on Mars as part of NASA's Mars Science Laboratory (MSL) mission. Curiosity was launched from Cape Canaveral (CCAFS) on November 26, 2011, at 15:02:00 UTC and landed on Aeolis Palus inside Gale crater on Mars on August 6, 2012, 05:17:57 UTC. The Bradbury Landing site was less than from the center of the rover's touchdown target after a journey.
Lunar roverA lunar rover or Moon rover is a space exploration vehicle designed to move across the surface of the Moon. The Apollo Program's Lunar Roving Vehicle was driven on the Moon by members of three American crews, Apollo 15, 16, and 17. Other rovers have been partially or fully autonomous robots, such as the Soviet Union's Lunokhods and the Chinese Yutus. Three countries have had operating rovers on the Moon: the Soviet Union, the United States and China. An Indian mission failed and one is en route while Japan and Greece currently have planned missions.
Opportunity (rover)Opportunity, also known as MER-B (Mars Exploration Rover – B) or MER-1, is a robotic rover that was active on Mars from 2004 until 2018. Opportunity was operational on Mars for sols ( on Earth). Launched on July 7, 2003, as part of NASA's Mars Exploration Rover program, it landed in Meridiani Planum on January 25, 2004, three weeks after its twin, Spirit (MER-A), touched down on the other side of the planet. With a planned 90-sol duration of activity (slightly less than 92.
Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Training simulationIn business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience.
Sojourner (rover)Sojourner is a robotic Mars rover that landed in the Ares Vallis channel in the Chryse Planitia region of the Oxia Palus quadrangle on July 4, 1997. Sojourner was operational on Mars for 92 sols (95 Earth days). It was the first wheeled vehicle to rove on a planet other than Earth and formed part of the Mars Pathfinder mission. The rover was equipped with front and rear cameras, and hardware that was used to conduct several scientific experiments.
Military simulationMilitary simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used. Many professional analysts object to the term wargames as this is generally taken to be referring to the civilian hobby, thus the preference for the term simulation.
Social simulationSocial simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, economics, anthropology, geography, engineering, archaeology and linguistics . Social simulation aims to cross the gap between the descriptive approach used in the social sciences and the formal approach used in the natural sciences, by moving the focus on the processes/mechanisms/behaviors that build the social reality.
Perseverance (rover)Perseverance, nicknamed Percy, is a car-sized Mars rover designed to explore the Jezero crater on Mars as part of NASA's Mars 2020 mission. It was manufactured by the Jet Propulsion Laboratory and launched on July 30, 2020, at 11:50 UTC. Confirmation that the rover successfully landed on Mars was received on February 18, 2021, at 20:55 UTC. As of , Perseverance has been active on Mars for sols ( Earth days, or ) since its landing. Following the rover's arrival, NASA named the landing site Octavia E. Butler Landing.
Mars Exploration RoverNASA's Mars Exploration Rover (MER) mission was a robotic space mission involving two Mars rovers, Spirit and Opportunity, exploring the planet Mars. It began in 2003 with the launch of the two rovers to explore the Martian surface and geology; both landed on Mars at separate locations in January 2004. Both rovers far outlived their planned missions of 90 Martian solar days: MER-A Spirit was active until March 22, 2010, while MER-B Opportunity was active until June 10, 2018.
Simulation hypothesisThe simulation hypothesis proposes that all of existence is a simulated reality, such as a computer simulation. This simulation could contain conscious minds that may or may not know that they live inside a simulation. This is quite different from the current, technologically achievable concept of virtual reality, which is easily distinguished from the experience of actuality. Simulated reality, by contrast, would be hard or impossible to separate from "true" reality.
Spirit (rover)Spirit, also known as MER-A (Mars Exploration Rover – A) or MER-2, is a Mars robotic rover, active from 2004 to 2010. Spirit was operational on Mars for sols or 3.3 Martian years ( days; ). It was one of two rovers of NASA's Mars Exploration Rover Mission managed by the Jet Propulsion Laboratory (JPL). Spirit landed successfully within the impact crater Gusev on Mars at 04:35 Ground UTC on January 4, 2004, three weeks before its twin, Opportunity (MER-B), which landed on the other side of the planet.
Business simulationBusiness simulation or corporate simulation is simulation used for business training, education or analysis. It can be scenario-based or numeric-based. Most business simulations are used for business acumen training and development. Learning objectives include: strategic thinking, decision making, problem solving, financial analysis, market analysis, operations, teamwork and leadership. The business gaming community seems lately to have adopted the term business simulation game instead of just gaming or just simulation.
Modeling and simulationModeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technical decision making. In the computer application of modeling and simulation a computer is used to build a mathematical model which contains key parameters of the physical model. The mathematical model represents the physical model in virtual form, and conditions are applied that set up the experiment of interest.
Stochastic simulationA stochastic simulation is a simulation of a system that has variables that can change stochastically (randomly) with individual probabilities. Realizations of these random variables are generated and inserted into a model of the system. Outputs of the model are recorded, and then the process is repeated with a new set of random values. These steps are repeated until a sufficient amount of data is gathered. In the end, the distribution of the outputs shows the most probable estimates as well as a frame of expectations regarding what ranges of values the variables are more or less likely to fall in.
Experimental physicsExperimental physics is the category of disciplines and sub-disciplines in the field of physics that are concerned with the observation of physical phenomena and experiments. Methods vary from discipline to discipline, from simple experiments and observations, such as Galileo's experiments, to more complicated ones, such as the Large Hadron Collider. Experimental physics is a branch of physics that is concerned with data acquisition, data-acquisition methods, and the detailed conceptualization (beyond simple thought experiments) and realization of laboratory experiments.
Statistical classificationIn statistics, classification is the problem of identifying which of a set of categories (sub-populations) an observation (or observations) belongs to. Examples are assigning a given email to the "spam" or "non-spam" class, and assigning a diagnosis to a given patient based on observed characteristics of the patient (sex, blood pressure, presence or absence of certain symptoms, etc.). Often, the individual observations are analyzed into a set of quantifiable properties, known variously as explanatory variables or features.