88 (eight) is the natural number following 7 and preceding 9. English eight, from Old English eahta, æhta, Proto-Germanic *ahto is a direct continuation of Proto-Indo-European *oḱtṓ(w)-, and as such cognate with Greek ὀκτώ and Latin octo-, both of which stems are reflected by the English prefix oct(o)-, as in the ordinal adjective octaval or octavary, the distributive adjective is octonary. The adjective octuple (Latin octu-plus) may also be used as a noun, meaning "a set of eight items"; the diminutive octuplet is mostly used to refer to eight siblings delivered in one birth.
ManifoldIn mathematics, a manifold is a topological space that locally resembles Euclidean space near each point. More precisely, an -dimensional manifold, or -manifold for short, is a topological space with the property that each point has a neighborhood that is homeomorphic to an open subset of -dimensional Euclidean space. One-dimensional manifolds include lines and circles, but not lemniscates. Two-dimensional manifolds are also called surfaces. Examples include the plane, the sphere, and the torus, and also the Klein bottle and real projective plane.
22 (two) is a number, numeral and digit. It is the natural number following 1 and preceding 3. It is the smallest and only even prime number. Because it forms the basis of a duality, it has religious and spiritual significance in many cultures. The digit used in the modern Western world to represent the number 2 traces its roots back to the Indic Brahmic script, where "2" was written as two horizontal lines. The modern Chinese and Japanese languages (and Korean Hanja) still use this method.
Flag (geometry)In (polyhedral) geometry, a flag is a sequence of faces of a polytope, each contained in the next, with exactly one face from each dimension. More formally, a flag ψ of an n-polytope is a set {F_–1, F_0, ..., F_n} such that F_i ≤ F_i+1 (–1 ≤ i ≤ n – 1) and there is precisely one F_i in ψ for each i, (–1 ≤ i ≤ n). Since, however, the minimal face F_–1 and the maximal face F_n must be in every flag, they are often omitted from the list of faces, as a shorthand. These latter two are called improper faces.
Computational complexityIn computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms is called analysis of algorithms, while the study of the complexity of problems is called computational complexity theory.
Computational complexity theoryIn theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used.
Discrete geometryDiscrete geometry and combinatorial geometry are branches of geometry that study combinatorial properties and constructive methods of discrete geometric objects. Most questions in discrete geometry involve finite or discrete sets of basic geometric objects, such as points, lines, planes, circles, spheres, polygons, and so forth. The subject focuses on the combinatorial properties of these objects, such as how they intersect one another, or how they may be arranged to cover a larger object.
Communication complexityIn theoretical computer science, communication complexity studies the amount of communication required to solve a problem when the input to the problem is distributed among two or more parties. The study of communication complexity was first introduced by Andrew Yao in 1979, while studying the problem of computation distributed among several machines. The problem is usually stated as follows: two parties (traditionally called Alice and Bob) each receive a (potentially different) -bit string and .
Facet (geometry)In geometry, a facet is a feature of a polyhedron, polytope, or related geometric structure, generally of dimension one less than the structure itself. More specifically: In three-dimensional geometry, a facet of a polyhedron is any polygon whose corners are vertices of the polyhedron, and is not a face. To facet a polyhedron is to find and join such facets to form the faces of a new polyhedron; this is the reciprocal process to stellation and may also be applied to higher-dimensional polytopes.
600-cellIn geometry, the 600-cell is the convex regular 4-polytope (four-dimensional analogue of a Platonic solid) with Schläfli symbol {3,3,5}. It is also known as the C600, hexacosichoron and hexacosihedroid. It is also called a tetraplex (abbreviated from "tetrahedral complex") and a polytetrahedron, being bounded by tetrahedral cells. The 600-cell's boundary is composed of 600 tetrahedral cells with 20 meeting at each vertex. Together they form 1200 triangular faces, 720 edges, and 120 vertices.
Cubic graphIn the mathematical field of graph theory, a cubic graph is a graph in which all vertices have degree three. In other words, a cubic graph is a 3-regular graph. Cubic graphs are also called trivalent graphs. A bicubic graph is a cubic bipartite graph. In 1932, Ronald M. Foster began collecting examples of cubic symmetric graphs, forming the start of the Foster census.
Graph factorizationIn graph theory, a factor of a graph G is a spanning subgraph, i.e., a subgraph that has the same vertex set as G. A k-factor of a graph is a spanning k-regular subgraph, and a k-factorization partitions the edges of the graph into disjoint k-factors. A graph G is said to be k-factorable if it admits a k-factorization. In particular, a 1-factor is a perfect matching, and a 1-factorization of a k-regular graph is a proper edge coloring with k colors. A 2-factor is a collection of cycles that spans all vertices of the graph.