Input deviceIn computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, s, cameras, joysticks, and microphones. Input devices can be categorized based on: modality of input (e.g., mechanical motion, audio, visual, etc.) whether the input is discrete (e.g., pressing of key) or continuous (e.g.
Input/outputIn computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer.
Monic polynomialIn algebra, a monic polynomial is a non-zero univariate polynomial (that is, a polynomial in a single variable) in which the leading coefficient (the nonzero coefficient of highest degree) is equal to 1. That is to say, a monic polynomial is one that can be written as with Monic polynomials are widely used in algebra and number theory, since they produce many simplifications and they avoid divisions and denominators. Here are some examples. Every polynomial is associated to a unique monic polynomial.
PolynomialIn mathematics, a polynomial is an expression consisting of indeterminates (also called variables) and coefficients, that involves only the operations of addition, subtraction, multiplication, and positive-integer powers of variables. An example of a polynomial of a single indeterminate x is x2 − 4x + 7. An example with three indeterminates is x3 + 2xyz2 − yz + 1. Polynomials appear in many areas of mathematics and science.
Irreducible polynomialIn mathematics, an irreducible polynomial is, roughly speaking, a polynomial that cannot be factored into the product of two non-constant polynomials. The property of irreducibility depends on the nature of the coefficients that are accepted for the possible factors, that is, the field to which the coefficients of the polynomial and its possible factors are supposed to belong. For example, the polynomial x2 − 2 is a polynomial with integer coefficients, but, as every integer is also a real number, it is also a polynomial with real coefficients.
Symmetric polynomialIn mathematics, a symmetric polynomial is a polynomial P(X1, X2, ..., Xn) in n variables, such that if any of the variables are interchanged, one obtains the same polynomial. Formally, P is a symmetric polynomial if for any permutation σ of the subscripts 1, 2, ..., n one has P(Xσ(1), Xσ(2), ..., Xσ(n)) = P(X1, X2, ..., Xn). Symmetric polynomials arise naturally in the study of the relation between the roots of a polynomial in one variable and its coefficients, since the coefficients can be given by polynomial expressions in the roots, and all roots play a similar role in this setting.
Polynomial ringIn mathematics, especially in the field of algebra, a polynomial ring or polynomial algebra is a ring (which is also a commutative algebra) formed from the set of polynomials in one or more indeterminates (traditionally also called variables) with coefficients in another ring, often a field. Often, the term "polynomial ring" refers implicitly to the special case of a polynomial ring in one indeterminate over a field. The importance of such polynomial rings relies on the high number of properties that they have in common with the ring of the integers.
Input methodAn input method (or input method editor, commonly abbreviated IME) is an operating system component or program that enables users to generate characters not natively available on their input devices by using sequences of characters (or mouse operations) that are available to them. Using an input method is usually necessary for languages that have more graphemes than there are keys on the keyboard. For instance, on the computer, this allows the user of Latin keyboards to input Chinese, Japanese, Korean and Indic characters.
CoefficientIn mathematics, a coefficient is a multiplicative factor involved in some term of a polynomial, a series, or an expression. It may be a number (dimensionless), in which case it is known as a numerical factor. It may also be a constant with units of measurement, in which it is known as a constant multiplier. In general, coefficients may be any expression (including variables such as a, b and c). When the combination of variables and constants is not necessarily involved in a product, it may be called a parameter.
Degree of a polynomialIn mathematics, the degree of a polynomial is the highest of the degrees of the polynomial's monomials (individual terms) with non-zero coefficients. The degree of a term is the sum of the exponents of the variables that appear in it, and thus is a non-negative integer. For a univariate polynomial, the degree of the polynomial is simply the highest exponent occurring in the polynomial. The term order has been used as a synonym of degree but, nowadays, may refer to several other concepts (see Order of a polynomial (disambiguation)).
Chinese input methods for computersChinese input methods for computers are methods that allow a computer user to input Chinese characters. Most, if not all, Chinese input methods fall into one of two categories: phonetic readings or root shapes. Methods under the phonetic category usually are easier to learn but are less efficient, thus resulting in slower typing speeds because they typically require users to choose from a list of phonetically similar characters for input, whereas methods under the root shape category allow very precise and speedy input but have a steep learning curve because they often require a thorough understanding of a character's strokes and composition.
VarianceIn probability theory and statistics, variance is the squared deviation from the mean of a random variable. The variance is also often defined as the square of the standard deviation. Variance is a measure of dispersion, meaning it is a measure of how far a set of numbers is spread out from their average value. It is the second central moment of a distribution, and the covariance of the random variable with itself, and it is often represented by , , , , or .
Polynomial regressionIn statistics, polynomial regression is a form of regression analysis in which the relationship between the independent variable x and the dependent variable y is modelled as an nth degree polynomial in x. Polynomial regression fits a nonlinear relationship between the value of x and the corresponding conditional mean of y, denoted E(y |x). Although polynomial regression fits a nonlinear model to the data, as a statistical estimation problem it is linear, in the sense that the regression function E(y | x) is linear in the unknown parameters that are estimated from the data.
Cangjie input methodThe Cangjie input method (Tsang-chieh input method, sometimes called Changjie, Cang Jie, Changjei or Chongkit) is a system for entering Chinese characters into a computer using a standard computer keyboard. In s and elsewhere, the name Cangjie is sometimes abbreviated as cj. The input method was invented in 1976 by Chu Bong-Foo, and named after Cangjie (Tsang-chieh), the mythological inventor of the Chinese writing system, at the suggestion of Chiang Wei-kuo, the former Defense Minister of Taiwan.
Optimal designIn the design of experiments, optimal designs (or optimum designs) are a class of experimental designs that are optimal with respect to some statistical criterion. The creation of this field of statistics has been credited to Danish statistician Kirstine Smith. In the design of experiments for estimating statistical models, optimal designs allow parameters to be estimated without bias and with minimum variance. A non-optimal design requires a greater number of experimental runs to estimate the parameters with the same precision as an optimal design.
Design of experimentsThe design of experiments (DOE or DOX), also known as experiment design or experimental design, is the design of any task that aims to describe and explain the variation of information under conditions that are hypothesized to reflect the variation. The term is generally associated with experiments in which the design introduces conditions that directly affect the variation, but may also refer to the design of quasi-experiments, in which natural conditions that influence the variation are selected for observation.
ExperimentAn experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies.
Analysis of varianceAnalysis of variance (ANOVA) is a collection of statistical models and their associated estimation procedures (such as the "variation" among and between groups) used to analyze the differences among means. ANOVA was developed by the statistician Ronald Fisher. ANOVA is based on the law of total variance, where the observed variance in a particular variable is partitioned into components attributable to different sources of variation.