Longest path problemIn graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph. A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges. In contrast to the shortest path problem, which can be solved in polynomial time in graphs without negative-weight cycles, the longest path problem is NP-hard and the decision version of the problem, which asks whether a path exists of at least some given length, is NP-complete.
Perfectly orderable graphIn graph theory, a perfectly orderable graph is a graph whose vertices can be ordered in such a way that a greedy coloring algorithm with that ordering optimally colors every induced subgraph of the given graph. Perfectly orderable graphs form a special case of the perfect graphs, and they include the chordal graphs, comparability graphs, and distance-hereditary graphs. However, testing whether a graph is perfectly orderable is NP-complete.
Indifference graphIn graph theory, a branch of mathematics, an indifference graph is an undirected graph constructed by assigning a real number to each vertex and connecting two vertices by an edge when their numbers are within one unit of each other. Indifference graphs are also the intersection graphs of sets of unit intervals, or of properly nested intervals (intervals none of which contains any other one). Based on these two types of interval representations, these graphs are also called unit interval graphs or proper interval graphs; they form a subclass of the interval graphs.
Trivially perfect graphIn graph theory, a trivially perfect graph is a graph with the property that in each of its induced subgraphs the size of the maximum independent set equals the number of maximal cliques. Trivially perfect graphs were first studied by but were named by ; Golumbic writes that "the name was chosen since it is trivial to show that such a graph is perfect." Trivially perfect graphs are also known as comparability graphs of trees, arborescent comparability graphs, and quasi-threshold graphs.
DefinitionA definition is a statement of the meaning of a term (a word, phrase, or other set of symbols). Definitions can be classified into two large categories: intensional definitions (which try to give the sense of a term), and extensional definitions (which try to list the objects that a term describes). Another important category of definitions is the class of ostensive definitions, which convey the meaning of a term by pointing out examples. A term may have many different senses and multiple meanings, and thus require multiple definitions.
Greedy coloringIn the study of graph coloring problems in mathematics and computer science, a greedy coloring or sequential coloring is a coloring of the vertices of a graph formed by a greedy algorithm that considers the vertices of the graph in sequence and assigns each vertex its first available color. Greedy colorings can be found in linear time, but they do not, in general, use the minimum number of colors possible. Different choices of the sequence of vertices will typically produce different colorings of the given graph, so much of the study of greedy colorings has concerned how to find a good ordering.
Lexical definitionThe lexical definition of a term, also known as the dictionary definition, is the definition closely matching the meaning of the term in common usage. As its other name implies, this is the sort of definition one is likely to find in the dictionary. A lexical definition is usually the type expected from a request for definition, and it is generally expected that such a definition will be stated as simply as possible in order to convey information to the widest audience.
Definition of planetThe definition of planet has changed several times since the word was coined by the ancient Greeks. Greek astronomers employed the term ἀστέρες πλανῆται (), 'wandering stars', for star-like objects which apparently moved over the sky. Over the millennia, the term has included a variety of different celestial bodies, from the Sun and the Moon to satellites and asteroids. In modern astronomy, there are two primary conceptions of a 'planet'.
Circular definitionA circular definition is a type of definition that uses the term(s) being defined as part of the description or assumes that the term(s) being described are already known. There are several kinds of circular definition, and several ways of characterising the term: pragmatic, lexicographic and linguistic. Circular definitions are related to Circular reasoning in that they both involve a self-referential approach. Circular definitions may be unhelpful if the audience must either already know the meaning of the key term, or if the term to be defined is used in the definition itself.
Hamming boundIn mathematics and computer science, in the field of coding theory, the Hamming bound is a limit on the parameters of an arbitrary block code: it is also known as the sphere-packing bound or the volume bound from an interpretation in terms of packing balls in the Hamming metric into the space of all possible words. It gives an important limitation on the efficiency with which any error-correcting code can utilize the space in which its code words are embedded. A code that attains the Hamming bound is said to be a perfect code.
Geophysical definition of planetThe International Union of Geological Sciences (IUGS) is the internationally recognized body charged with fostering agreement on nomenclature and classification across geoscientific disciplines. However, they have yet to create a formal definition of the term planet. As a result, there are various geophysical definitions in use among professional geophysicists, planetary scientists, and other professionals in the geosciences. Many professionals opt to use one of several of these geophysical definitions instead of the definition voted on by the International Astronomical Union.
Depth-first searchDepth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking. Extra memory, usually a stack, is needed to keep track of the nodes discovered so far along a specified branch which helps in backtracking of the graph. A version of depth-first search was investigated in the 19th century by French mathematician Charles Pierre Trémaux as a strategy for solving mazes.
Johnson boundIn applied mathematics, the Johnson bound (named after Selmer Martin Johnson) is a limit on the size of error-correcting codes, as used in coding theory for data transmission or communications. Let be a q-ary code of length , i.e. a subset of . Let be the minimum distance of , i.e. where is the Hamming distance between and . Let be the set of all q-ary codes with length and minimum distance and let denote the set of codes in such that every element has exactly nonzero entries. Denote by the number of elements in .
Branch and boundBranch and bound (BB, B&B, or BnB) is a method for solving optimization problems by breaking them down into smaller sub-problems and using a bounding function to eliminate sub-problems that cannot contain the optimal solution. It is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical optimization. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root.