There has been a growing interest in developing simulated learners to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted represent ...
Random Fourier features (RFFs) provide a promising way for kernel learning in a spectral case. Current RFFs-based kernel learning methods usually work in a two-stage way. In the first-stage process, learn-ing an optimal feature map is often formulated as a ...
We propose and analyse randomized cubature formulae for the numerical integration of functions with respect to a given probability measure μ defined on a domain Γ⊆ℝ^d, in any dimension d. Each cubature formula is conceived to be exact on a given finite dim ...
Generalized additive models (GAMs) are regression models wherein parameters of probability distributions depend on input variables through a sum of smooth functions, whose degrees of smoothness are selected by L-2 regularization. Such models have become th ...
We address the problem of learning a ranking by using adaptively chosen pairwise comparisons. Our goal is to recover the ranking accurately but to sample the comparisons sparingly. If all comparison outcomes are consistent with the ranking, the optimal sol ...
A method for the stochastic simulation of (rain)drop size distributions (DSDs) in space and time using geostatistics is presented. At each pixel, the raindrop size distribution is described by a Gamma distribution with two or three stochastic parameters. T ...
This thesis focuses on the analysis of the trajectories of a mobile agent. It presents different techniques to acquire a quantitative measure of the difference between two trajectories or two trajectory datasets. A novel approach is presented here, based o ...
We consider models of N interacting objects, where the interaction is via a common resource and the distribution of states of all objects. We introduce the key scaling concept of intensity; informally, the expected number of transitions per object per time ...