Partition typeThe partition type (or partition ID) in a partition's entry in the partition table inside a master boot record (MBR) is a byte value intended to specify the the partition contains or to flag special access methods used to access these partitions (e.g. special CHS mappings, LBA access, logical mapped geometries, special driver access, hidden partitions, secured or encrypted file systems, etc.). Lists of assigned partition types to be used in the partition table in the MBR were originally maintained by IBM and Microsoft internally.
Graph traversalIn computer science, graph traversal (also known as graph search) refers to the process of visiting (checking and/or updating) each vertex in a graph. Such traversals are classified by the order in which the vertices are visited. Tree traversal is a special case of graph traversal. Unlike tree traversal, graph traversal may require that some vertices be visited more than once, since it is not necessarily known before transitioning to a vertex that it has already been explored.
Bipartite graphIn the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets and , that is, every edge connects a vertex in to one in . Vertex sets and are usually called the parts of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycles. The two sets and may be thought of as a coloring of the graph with two colors: if one colors all nodes in blue, and all nodes in red, each edge has endpoints of differing colors, as is required in the graph coloring problem.
Implicit graphIn the study of graph algorithms, an implicit graph representation (or more simply implicit graph) is a graph whose vertices or edges are not represented as explicit objects in a computer's memory, but rather are determined algorithmically from some other input, for example a computable function. The notion of an implicit graph is common in various search algorithms which are described in terms of graphs. In this context, an implicit graph may be defined as a set of rules to define all neighbors for any specified vertex.
Directed acyclic graphIn mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called arcs), with each edge directed from one vertex to another, such that following those directions will never form a closed loop. A directed graph is a DAG if and only if it can be topologically ordered, by arranging the vertices as a linear ordering that is consistent with all edge directions.
Randomized algorithmA randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables.
Depth-first searchDepth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking. Extra memory, usually a stack, is needed to keep track of the nodes discovered so far along a specified branch which helps in backtracking of the graph. A version of depth-first search was investigated in the 19th century by French mathematician Charles Pierre Trémaux as a strategy for solving mazes.
Binary space partitioningIn computer science, binary space partitioning (BSP) is a method for space partitioning which recursively subdivides a Euclidean space into two convex sets by using hyperplanes as partitions. This process of subdividing gives rise to a representation of objects within the space in the form of a tree data structure known as a BSP tree. Binary space partitioning was developed in the context of 3D computer graphics in 1969.
Partition function (statistical mechanics)In physics, a partition function describes the statistical properties of a system in thermodynamic equilibrium. Partition functions are functions of the thermodynamic state variables, such as the temperature and volume. Most of the aggregate thermodynamic variables of the system, such as the total energy, free energy, entropy, and pressure, can be expressed in terms of the partition function or its derivatives. The partition function is dimensionless.
RectangleIn Euclidean plane geometry, a rectangle is a quadrilateral with four right angles. It can also be defined as: an equiangular quadrilateral, since equiangular means that all of its angles are equal (360°/4 = 90°); or a parallelogram containing a right angle. A rectangle with four sides of equal length is a square. The term "oblong" is occasionally used to refer to a non-square rectangle. A rectangle with vertices ABCD would be denoted as .
Nearest neighbor searchNearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values. Formally, the nearest-neighbor (NN) search problem is defined as follows: given a set S of points in a space M and a query point q ∈ M, find the closest point in S to q. Donald Knuth in vol.
Master boot recordA master boot record (MBR) is a special type of boot sector at the very beginning of partitioned computer mass storage devices like fixed disks or removable drives intended for use with IBM PC-compatible systems and beyond. The concept of MBRs was publicly introduced in 1983 with PC DOS 2.0. The MBR holds the information on how the disc's sectors (aka “blocks”) are divided into partitions, each partition notionally containing a file system.
Log–log plotIn science and engineering, a log–log graph or log–log plot is a two-dimensional graph of numerical data that uses logarithmic scales on both the horizontal and vertical axes. Power functions – relationships of the form – appear as straight lines in a log–log graph, with the exponent corresponding to the slope, and the coefficient corresponding to the intercept. Thus these graphs are very useful for recognizing these relationships and estimating parameters. Any base can be used for the logarithm, though most commonly base 10 (common logs) are used.
LogarithmIn mathematics, the logarithm is the inverse function to exponentiation. That means that the logarithm of a number x to the base b is the exponent to which b must be raised to produce x. For example, since 1000 = 103, the logarithm base 10 of 1000 is 3, or log10 (1000) = 3. The logarithm of x to base b is denoted as logb (x), or without parentheses, logb x, or even without the explicit base, log x, when no confusion is possible, or when the base does not matter such as in big O notation.
Binary logarithmIn mathematics, the binary logarithm (log2n) is the power to which the number 2 must be raised to obtain the value n. That is, for any real number x, For example, the binary logarithm of 1 is 0, the binary logarithm of 2 is 1, the binary logarithm of 4 is 2, and the binary logarithm of 32 is 5. The binary logarithm is the logarithm to the base 2 and is the inverse function of the power of two function. As well as log2, an alternative notation for the binary logarithm is lb (the notation preferred by ISO 31-11 and ISO 80000-2).
Logical Disk ManagerThe Logical Disk Manager (LDM) is an implementation of a logical volume manager for Microsoft Windows NT, developed by Microsoft and Veritas Software. It was introduced with the Windows 2000 operating system, and is supported in Windows XP, Windows Server 2003, Windows Vista, Windows 7, Windows 8, Windows 10 and Windows 11. The MMC-based Disk Management snap-in () hosts the Logical Disk Manager. On Windows 8 and Windows Server 2012, Microsoft deprecated LDM in favor of Storage Spaces.
Tangential quadrilateralIn Euclidean geometry, a tangential quadrilateral (sometimes just tangent quadrilateral) or circumscribed quadrilateral is a convex quadrilateral whose sides all can be tangent to a single circle within the quadrilateral. This circle is called the incircle of the quadrilateral or its inscribed circle, its center is the incenter and its radius is called the inradius. Since these quadrilaterals can be drawn surrounding or circumscribing their incircles, they have also been called circumscribable quadrilaterals, circumscribing quadrilaterals, and circumscriptible quadrilaterals.
Proof theoryProof theory is a major branch of mathematical logic and theoretical computer science within which proofs are treated as formal mathematical objects, facilitating their analysis by mathematical techniques. Proofs are typically presented as inductively-defined data structures such as lists, boxed lists, or trees, which are constructed according to the axioms and rules of inference of a given logical system. Consequently, proof theory is syntactic in nature, in contrast to model theory, which is semantic in nature.
Formal proofIn logic and mathematics, a formal proof or derivation is a finite sequence of sentences (called well-formed formulas in the case of a formal language), each of which is an axiom, an assumption, or follows from the preceding sentences in the sequence by a rule of inference. It differs from a natural language argument in that it is rigorous, unambiguous and mechanically verifiable. If the set of assumptions is empty, then the last sentence in a formal proof is called a theorem of the formal system.
Iterated logarithmIn computer science, the iterated logarithm of , written (usually read "log star"), is the number of times the logarithm function must be iteratively applied before the result is less than or equal to . The simplest formal definition is the result of this recurrence relation: On the positive real numbers, the continuous super-logarithm (inverse tetration) is essentially equivalent: i.e. the base b iterated logarithm is if n lies within the interval , where denotes tetration.