Virtual realityVirtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
Evaluation strategyIn a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a parameter-passing strategy that defines the kind of value that is passed to the function for each parameter (the binding strategy) and whether to evaluate the parameters of a function call, and if so in what order (the evaluation order). The notion of reduction strategy is distinct, although some authors conflate the two terms and the definition of each term is not widely agreed upon.
Cave automatic virtual environmentA cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic in which a philosopher contemplates perception, reality, and illusion. The CAVE was invented by Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. DeFanti at the University of Illinois, Chicago Electronic Visualization Laboratory in 1992.
AvatarAvatar (अवतार, ; ɐʋɐt̪aːɾɐ) is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes used to refer to any guru or revered human being. The word avatar does not appear in the Vedic literature; however, it appears in developed forms in post-Vedic literature, and as a noun particularly in the Puranic literature after the 6th century CE.
Virtual worldA virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds.
Virtual machineIn computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination of the two. Virtual machines differ and are organized by their function, shown here: System virtual machines (also called full virtualization VMs) provide a substitute for a real machine. They provide the functionality needed to execute entire operating systems.
Lazy evaluationIn programming language theory, lazy evaluation, or call-by-need, is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (by the use of sharing). The benefits of lazy evaluation include: The ability to define control flow (structures) as abstractions instead of primitives. The ability to define potentially infinite data structures. This allows for more straightforward implementation of some algorithms.
NavigationNavigation is a field of study that focuses on the process of monitoring and controlling the movement of a craft or vehicle from one place to another. The field of navigation includes four general categories: land navigation, marine navigation, aeronautic navigation, and space navigation. It is also the term of art used for the specialized knowledge used by navigators to perform navigation tasks. All navigational techniques involve locating the navigator's position compared to known locations or patterns.
IncarnationIncarnation literally means embodied in flesh or taking on flesh. It refers to the conception and the embodiment of a deity or spirit in some earthly form or the appearance of a god as a human. If capitalized, it is the union of divinity with humanity in Jesus Christ. In its religious context the word is used to mean a god, deity, or divine being in human or animal form on Earth. God in Abrahamic religions Incarnation (Christianity) and The incarnation of Christ is the central Christian doctrine that God became flesh, assumed a human nature, and became a man in the form of Jesus, the Son of God and the second person of the Trinity.
Immersion (virtual reality)Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation.
Const (computer programming)In some programming languages, const is a type qualifier (a keyword applied to a data type) that indicates that the data is read-only. While this can be used to declare constants, in the C family of languages differs from similar constructs in other languages in being part of the type, and thus has complicated behavior when combined with pointers, references, composite data types, and type-checking. In other languages, the data is not in a single memory location, but copied at compile time on each use.
Polymorphism (computer science)In programming language theory and type theory, polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: Ad hoc polymorphism: defines a common interface for an arbitrary set of individually specified types.
DashavataraThe Dashavatara (दशावतार, ) are the ten primary avatars of Vishnu, a principal Hindu god. Vishnu is said to descend in the form of an avatar to restore cosmic order. The word Dashavatara derives from , meaning "ten", and , roughly equivalent to "incarnation". The list of included avatars varies across sects and regions, particularly in respect to the inclusion of Balarama (brother of Krishna) or Gautama Buddha. Though no list can be uncontroversially presented as standard, the "most accepted list found in Puranas and other texts is [.
EvaluationIn common usage, evaluation is a systematic determination and assessment of a subject's merit, worth and significance, using criteria governed by a set of standards. It can assist an organization, program, design, project or any other intervention or initiative to assess any aim, realisable concept/proposal, or any alternative, to help in decision-making; or to ascertain the degree of achievement or value in regard to the aim and objectives and results of any such action that has been completed.
Short-circuit evaluationShort-circuit evaluation, minimal evaluation, or McCarthy evaluation (after John McCarthy) is the semantics of some Boolean operators in some programming languages in which the second argument is executed or evaluated only if the first argument does not suffice to determine the value of the expression: when the first argument of the AND function evaluates to false, the overall value must be false; and when the first argument of the OR function evaluates to true, the overall value must be true.
Avatar (computing)In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs.
Varaha| gender = Male Varaha (वराह, ) is an avatar of the Hindu deity Vishnu, in the form of a wild boar. Varaha is generally listed as third in the Dashavatara, the ten principal avatars of Vishnu. Varaha is most commonly associated with the legend of lifting the earth (personified as the goddess Bhudevi) out of the cosmic ocean. When the asura Hiranyaksha stole the earth and hid her in the primordial waters, Vishnu appeared as Varaha to rescue her.
Trans-Neptunian objectA trans-Neptunian object (TNO), also written transneptunian object, is any minor planet in the Solar System that orbits the Sun at a greater average distance than Neptune, which has a semi-major axis of 30.1 astronomical units (au). Typically, TNOs are further divided into the classical and resonant objects of the Kuiper belt, the scattered disc and detached objects with the sednoids being the most distant ones. As of October 2020, the catalog of minor planets contains 678 numbered and more than 2,000 unnumbered TNOs.
Virtual method tableIn computer programming, a virtual method table (VMT), virtual function table, virtual call table, dispatch table, vtable, or vftable is a mechanism used in a programming language to support dynamic dispatch (or run-time method binding). Whenever a class defines a virtual function (or method), most compilers add a hidden member variable to the class that points to an array of pointers to (virtual) functions called the virtual method table.
Planets beyond NeptuneFollowing the discovery of the planet Neptune in 1846, there was considerable speculation that another planet might exist beyond its orbit. The search began in the mid-19th century and continued at the start of the 20th with Percival Lowell's quest for Planet X. Lowell proposed the Planet X hypothesis to explain apparent discrepancies in the orbits of the giant planets, particularly Uranus and Neptune, speculating that the gravity of a large unseen ninth planet could have perturbed Uranus enough to account for the irregularities.