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The virtual orchestra is a multimodal system architecture based on complex 3D sound environment processing and a compact user interface. The system architecture supports high-performance sound content for VR (virtual reality) applications, and the user controls the performance with a magnetically tracked handheld device. The objective of this work is to give music amateurs the opportunity to conduct a group of musicians and produce a new kind of multimedia experience. To explore this idea, the authors developed a semi-immersive virtual reality system, based on a large projection screen, designed to create an entertaining multimedia experience for nonexpert users. They decided to implement a music performance simulator, a VR system where several virtual characters play different musical instruments and adapt their performance according to the user's instructions
Olaf Blanke, José del Rocio Millán Ruiz, Ronan Boulic, Ricardo Andres Chavarriaga Lozano, Bruno Herbelin, Fumiaki Iwane, Thibault Serge Mario Porssut