Music psychologyMusic psychology, or the psychology of music, may be regarded as a branch of both psychology and musicology. It aims to explain and understand musical behaviour and experience, including the processes through which music is perceived, created, responded to, and incorporated into everyday life. Modern music psychology is primarily empirical; its knowledge tends to advance on the basis of interpretations of data collected by systematic observation of and interaction with human participants.
Recurrent neural networkA recurrent neural network (RNN) is one of the two broad types of artificial neural network, characterized by direction of the flow of information between its layers. In contrast to uni-directional feedforward neural network, it is a bi-directional artificial neural network, meaning that it allows the output from some nodes to affect subsequent input to the same nodes. Their ability to use internal state (memory) to process arbitrary sequences of inputs makes them applicable to tasks such as unsegmented, connected handwriting recognition or speech recognition.
Speech perceptionSpeech perception is the process by which the sounds of language are heard, interpreted, and understood. The study of speech perception is closely linked to the fields of phonology and phonetics in linguistics and cognitive psychology and perception in psychology. Research in speech perception seeks to understand how human listeners recognize speech sounds and use this information to understand spoken language.
Auditory phoneticsAuditory phonetics is the branch of phonetics concerned with the hearing of speech sounds and with speech perception. It thus entails the study of the relationships between speech stimuli and a listener's responses to such stimuli as mediated by mechanisms of the peripheral and central auditory systems, including certain areas of the brain. It is said to compose one of the three main branches of phonetics along with acoustic and articulatory phonetics, though with overlapping methods and questions.
Rhodes pianoThe Rhodes piano (also known as the Fender Rhodes piano) is an electric piano invented by Harold Rhodes, which became popular in the 1970s. Like a conventional piano, the Rhodes generates sound with keys and hammers, but instead of strings, the hammers strike thin metal tines, which vibrate next to an electromagnetic pickup. The signal is then sent through a cable to an external keyboard amplifier and speaker. The instrument evolved from Rhodes's attempt to manufacture pianos while teaching recovering soldiers during World War II.
Neural decodingNeural decoding is a neuroscience field concerned with the hypothetical reconstruction of sensory and other stimuli from information that has already been encoded and represented in the brain by networks of neurons. Reconstruction refers to the ability of the researcher to predict what sensory stimuli the subject is receiving based purely on neuron action potentials. Therefore, the main goal of neural decoding is to characterize how the electrical activity of neurons elicit activity and responses in the brain.
Spiking neural networkArtificial neural network Spiking neural networks (SNNs) are artificial neural networks that more closely mimic natural neural networks. In addition to neuronal and synaptic state, SNNs incorporate the concept of time into their operating model. The idea is that neurons in the SNN do not transmit information at each propagation cycle (as it happens with typical multi-layer perceptron networks), but rather transmit information only when a membrane potential—an intrinsic quality of the neuron related to its membrane electrical charge—reaches a specific value, called the threshold.
Keyboard instrumentA keyboard instrument is a musical instrument played using a keyboard, a row of levers that are pressed by the fingers. The most common of these are the piano, organ, and various electronic keyboards, including synthesizers and digital pianos. Other keyboard instruments include celestas, which are struck idiophones operated by a keyboard, and carillons, which are usually housed in bell towers or belfries of churches or municipal buildings. Today, the term keyboard often refers to keyboard-style synthesizers.
Stretched tuningStretched tuning is a detail of musical tuning, applied to wire-stringed musical instruments, older, non-digital electric pianos (such as the Fender Rhodes piano and Wurlitzer electric piano), and some sample-based synthesizers based on these instruments, to accommodate the natural inharmonicity of their vibrating elements. In stretched tuning, two notes an octave apart, whose fundamental frequencies theoretically have an exact 2:1 ratio, are tuned slightly farther apart (a stretched octave).
Sound recording and reproductionSound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording. Sound recording is the transcription of invisible vibrations in air onto a storage medium such as a phonograph disc. The process is reversed in sound reproduction, and the variations stored on the medium are transformed back into sound waves.
Virtual keyboardA virtual keyboard is a software component that allows the input of characters without the need for physical keys. The interaction with the virtual keyboard happens mostly via a touchscreen interface, but can also take place in a different form in virtual or augmented reality. On a desktop computer, a virtual keyboard might provide an alternative input mechanism for users with disabilities who cannot use a conventional keyboard, or for bi- or multi-lingual users who switch frequently between different character sets or alphabets, which may be confusing over time.
Computer-generated imageryComputer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. s) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more frequently) 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects (in films, television programs, commercials, etc.).