Quantum supremacyIn quantum computing, quantum supremacy, quantum primacy or quantum advantage is the goal of demonstrating that a programmable quantum computer can solve a problem that no classical computer can solve in any feasible amount of time, irrespective of the usefulness of the problem. The term was coined by John Preskill in 2012, but the concept dates back to Yuri Manin's 1980 and Richard Feynman's 1981 proposals of quantum computing.
Separable stateIn quantum mechanics, separable states are quantum states belonging to a composite space that can be factored into individual states belonging to separate subspaces. A state is said to be entangled if it is not separable. In general, determining if a state is separable is not straightforward and the problem is classed as NP-hard. Consider first composite states with two degrees of freedom, referred to as bipartite states. By a postulate of quantum mechanics these can be described as vectors in the tensor product space .
Quantum tomographyQuantum tomography or quantum state tomography is the process by which a quantum state is reconstructed using measurements on an ensemble of identical quantum states. The source of these states may be any device or system which prepares quantum states either consistently into quantum pure states or otherwise into general mixed states. To be able to uniquely identify the state, the measurements must be tomographically complete. That is, the measured operators must form an operator basis on the Hilbert space of the system, providing all the information about the state.
Quantum nonlocalityIn theoretical physics, quantum nonlocality refers to the phenomenon by which the measurement statistics of a multipartite quantum system do not admit an interpretation in terms of a local realistic theory. Quantum nonlocality has been experimentally verified under different physical assumptions. Any physical theory that aims at superseding or replacing quantum theory should account for such experiments and therefore cannot fulfill local realism; quantum nonlocality is a property of the universe that is independent of our description of nature.
Kendall rank correlation coefficientIn statistics, the Kendall rank correlation coefficient, commonly referred to as Kendall's τ coefficient (after the Greek letter τ, tau), is a statistic used to measure the ordinal association between two measured quantities. A τ test is a non-parametric hypothesis test for statistical dependence based on the τ coefficient. It is a measure of rank correlation: the similarity of the orderings of the data when ranked by each of the quantities.
Fredkin gateThe Fredkin gate (also CSWAP gate and conservative logic gate) is a computational circuit suitable for reversible computing, invented by Edward Fredkin. It is universal, which means that any logical or arithmetic operation can be constructed entirely of Fredkin gates. The Fredkin gate is a circuit or device with three inputs and three outputs that transmits the first bit unchanged and swaps the last two bits if, and only if, the first bit is 1. The basic Fredkin gate is a controlled swap gate that maps three inputs (C, I1, I2) onto three outputs (C, O1, O2).
LindbladianIn quantum mechanics, the Gorini–Kossakowski–Sudarshan–Lindblad equation (GKSL equation, named after Vittorio Gorini, Andrzej Kossakowski, George Sudarshan and Göran Lindblad), master equation in Lindblad form, quantum Liouvillian, or Lindbladian is one of the general forms of Markovian master equations describing open quantum systems. It generalizes the Schrödinger equation to open quantum systems; that is, systems in contacts with their surroundings.
Hilbert spaceIn mathematics, Hilbert spaces (named after David Hilbert) allow the methods of linear algebra and calculus to be generalized from (finite-dimensional) Euclidean vector spaces to spaces that may be infinite-dimensional. Hilbert spaces arise naturally and frequently in mathematics and physics, typically as function spaces. Formally, a Hilbert space is a vector space equipped with an inner product that induces a distance function for which the space is a complete metric space.
D-Wave SystemsD-Wave Quantum Systems Inc. is a Canadian quantum computing company, based in Burnaby, British Columbia. D-Wave was the world's first company to sell computers to exploit quantum effects in their operation. D-Wave's early customers include Lockheed Martin, University of Southern California, Google/NASA and Los Alamos National Lab. In 2015, D-Wave's 2X Quantum Computer with more than 1,000 qubits was installed at the Quantum Artificial Intelligence Lab at NASA Ames Research Center.
Optimal controlOptimal control theory is a branch of mathematical optimization that deals with finding a control for a dynamical system over a period of time such that an objective function is optimized. It has numerous applications in science, engineering and operations research. For example, the dynamical system might be a spacecraft with controls corresponding to rocket thrusters, and the objective might be to reach the moon with minimum fuel expenditure.
Machine toolA machine tool is a machine for handling or machining metal or other rigid materials, usually by cutting, boring, grinding, shearing, or other forms of deformations. Machine tools employ some sort of tool that does the cutting or shaping. All machine tools have some means of constraining the workpiece and provide a guided movement of the parts of the machine. Thus, the relative movement between the workpiece and the cutting tool (which is called the toolpath) is controlled or constrained by the machine to at least some extent, rather than being entirely "offhand" or "freehand".
ToolA tool is an object that can extend an individual's ability to modify features of the surrounding environment or help them accomplish a particular task. Although many animals use simple tools, only human beings, whose use of stone tools dates back hundreds of millennia, have been observed using tools to make other tools. Early human tools, made of such materials as stone, bone, and wood, were used for the preparation of food, hunting, the manufacture of weapons, and the working of materials to produce clothing and useful artifacts and crafts such as pottery, along with the construction of housing, businesses, infrastructure, and transportation.