Software testingSoftware testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but are not necessarily limited to: analyzing the product requirements for completeness and correctness in various contexts like industry perspective, business perspective, feasibility and viability of implementation, usability, performance, security, infrastructure considerations, etc.
Loop quantum gravityLoop quantum gravity (LQG) is a theory of quantum gravity, which aims to reconcile quantum mechanics and general relativity, incorporating matter of the Standard Model into the framework established for the intrinsic quantum gravity case. It is an attempt to develop a quantum theory of gravity based directly on Einstein's geometric formulation rather than the treatment of gravity as a mysterious mechanism (force). As a theory LQG postulates that the structure of space and time is composed of finite loops woven into an extremely fine fabric or network.
PreprocessorIn computer science, a preprocessor (or precompiler) is a program that processes its input data to produce output that is used as input in another program. The output is said to be a preprocessed form of the input data, which is often used by some subsequent programs like compilers. The amount and kind of processing done depends on the nature of the preprocessor; some preprocessors are only capable of performing relatively simple textual substitutions and macro expansions, while others have the power of full-fledged programming languages.
Automatic programmingIn computer science, automatic programming is a type of computer programming in which some mechanism generates a computer program to allow human programmers to write the code at a higher abstraction level. There has been little agreement on the precise definition of automatic programming, mostly because its meaning has changed over time. David Parnas, tracing the history of "automatic programming" in published research, noted that in the 1940s it described automation of the manual process of punching paper tape.
Quantifier (logic)In logic, a quantifier is an operator that specifies how many individuals in the domain of discourse satisfy an open formula. For instance, the universal quantifier in the first order formula expresses that everything in the domain satisfies the property denoted by . On the other hand, the existential quantifier in the formula expresses that there exists something in the domain which satisfies that property. A formula where a quantifier takes widest scope is called a quantified formula.
Idris (programming language)Idris is a purely-functional programming language with dependent types, optional lazy evaluation, and features such as a totality checker. Idris may be used as a proof assistant, but is designed to be a general-purpose programming language similar to Haskell. The Idris type system is similar to Agda's, and proofs are similar to Coq's, including tactics (theorem proving functions/procedures) via elaborator reflection. Compared to Agda and Coq, Idris prioritizes management of side effects and support for embedded domain-specific languages.
Analysis of algorithmsIn computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms—the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the number of storage locations it uses (its space complexity). An algorithm is said to be efficient when this function's values are small, or grow slowly compared to a growth in the size of the input.
Class (computer programming)In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.
Program synthesisIn computer science, program synthesis is the task to construct a program that provably satisfies a given high-level formal specification. In contrast to program verification, the program is to be constructed rather than given; however, both fields make use of formal proof techniques, and both comprise approaches of different degrees of automatization. In contrast to automatic programming techniques, specifications in program synthesis are usually non-algorithmic statements in an appropriate logical calculus.
Branching quantifierIn logic a branching quantifier, also called a Henkin quantifier, finite partially ordered quantifier or even nonlinear quantifier, is a partial ordering of quantifiers for Q ∈ {∀,∃}. It is a special case of generalized quantifier. In classical logic, quantifier prefixes are linearly ordered such that the value of a variable ym bound by a quantifier Qm depends on the value of the variables y1, ..., ym−1 bound by quantifiers Qy1, ..., Qym−1 preceding Qm. In a logic with (finite) partially ordered quantification this is not in general the case.
HypercomputationHypercomputation or super-Turing computation is a set of models of computation that can provide outputs that are not Turing-computable. For example, a machine that could solve the halting problem would be a hypercomputer; so too would one that can correctly evaluate every statement in Peano arithmetic. The Church–Turing thesis states that any "computable" function that can be computed by a mathematician with a pen and paper using a finite set of simple algorithms, can be computed by a Turing machine.
Stored-program computerA stored-program computer is a computer that stores program instructions in electronically or optically accessible memory. This contrasts with systems that stored the program instructions with plugboards or similar mechanisms. The definition is often extended with the requirement that the treatment of programs and data in memory be interchangeable or uniform. In principle, stored-program computers have been designed with various architectural characteristics.