Phonemic orthographyA phonemic orthography is an orthography (system for writing a language) in which the graphemes (written symbols) correspond to the phonemes (significant spoken sounds) of the language. Natural languages rarely have perfectly phonemic orthographies; a high degree of grapheme–phoneme correspondence can be expected in orthographies based on alphabetic writing systems, but they differ in how complete this correspondence is.
PhonemeIn phonology and linguistics, a phoneme (ˈfoʊniːm) is a unit of phone that can distinguish one word from another in a particular language. For example, in most dialects of English, with the notable exception of the West Midlands and the north-west of England, the sound patterns sɪn (sin) and sɪŋ (sing) are two separate words that are distinguished by the substitution of one phoneme, /n/, for another phoneme, /ŋ/. Two words like this that differ in meaning through the contrast of a single phoneme form a minimal pair.
Orthographic depthThe orthographic depth of an alphabetic orthography indicates the degree to which a written language deviates from simple one-to-one letter–phoneme correspondence. It depends on how easy it is to predict the pronunciation of a word based on its spelling: shallow orthographies are easy to pronounce based on the written word, and deep orthographies are difficult to pronounce based on how they are written. In shallow orthographies, the spelling-sound correspondence is direct: from the rules of pronunciation, one is able to pronounce the word correctly.
GraphemeIn linguistics, a grapheme is the smallest functional unit of a writing system. The word grapheme is derived and the suffix -eme by analogy with phoneme and other names of emic units. The study of graphemes is called graphemics. The concept of graphemes is abstract and similar to the notion in computing of a character. By comparison, a specific shape that represents any particular grapheme in a given typeface is called a glyph. There are two main opposing grapheme concepts.
Phonetic transcriptionPhonetic transcription (also known as phonetic script or phonetic notation) is the visual representation of speech sounds (or phones) by means of symbols. The most common type of phonetic transcription uses a phonetic alphabet, such as the International Phonetic Alphabet. The pronunciation of words in all languages changes over time. However, their written forms (orthography) are often not modified to take account of such changes, and do not accurately represent the pronunciation.
OrthographyAn orthography is a set of conventions for writing a language, including norms of spelling, hyphenation, capitalization, word boundaries, emphasis, and punctuation. Most transnational languages in the modern period have a writing system, and most of these systems have undergone substantial standardization, thus exhibiting less dialect variation than the spoken language. These processes can fossilize pronunciation patterns that are no longer routinely observed in speech (e.g.
Transcription (linguistics)Transcription in the linguistic sense is the systematic representation of spoken language in written form. The source can either be utterances (speech or sign language) or preexisting text in another writing system. Transcription should not be confused with translation, which means representing the meaning of text from a source-language in a target language, (e.g. Los Angeles (from source-language Spanish) means The Angels in the target language English); or with transliteration, which means representing the spelling of a text from one script to another.
SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Voice (phonetics)Voice or voicing is a term used in phonetics and phonology to characterize speech sounds (usually consonants). Speech sounds can be described as either voiceless (otherwise known as unvoiced) or voiced. The term, however, is used to refer to two separate concepts: Voicing can refer to the articulatory process in which the vocal folds vibrate, its primary use in phonetics to describe phones, which are particular speech sounds. It can also refer to a classification of speech sounds that tend to be associated with vocal cord vibration but may not actually be voiced at the articulatory level.
English phonologyEnglish phonology is the system of speech sounds used in spoken English. Like many other languages, English has wide variation in pronunciation, both historically and from dialect to dialect. In general, however, the regional dialects of English share a largely similar (but not identical) phonological system. Among other things, most dialects have vowel reduction in unstressed syllables and a complex set of phonological features that distinguish fortis and lenis consonants (stops, affricates, and fricatives).
Acoustic modelAn acoustic model is used in automatic speech recognition to represent the relationship between an audio signal and the phonemes or other linguistic units that make up speech. The model is learned from a set of audio recordings and their corresponding transcripts. It is created by taking audio recordings of speech, and their text transcriptions, and using software to create statistical representations of the sounds that make up each word. Modern speech recognition systems use both an acoustic model and a language model to represent the statistical properties of speech.
Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
Segment (linguistics)In linguistics, a segment is "any discrete unit that can be identified, either physically or auditorily, in the stream of speech". The term is most used in phonetics and phonology to refer to the smallest elements in a language, and this usage can be synonymous with the term phone. In spoken languages, segments will typically be grouped into consonants and vowels, but the term can be applied to any minimal unit of a linear sequence meaningful to the given field of analysis, such as a mora or a syllable in prosodic phonology, a morpheme in morphology, or a chereme in sign language analysis.
Writing systemA writing system is a method of visually representing verbal communication, based on a script and a set of rules regulating its use. While both writing and speech are useful in conveying messages, writing differs in also being a reliable form of information storage and transfer. Writing systems require shared understanding between writers and readers of the meaning behind the sets of characters that make up a script.
German orthographyGerman orthography is the orthography used in writing the German language, which is largely phonemic. However, it shows many instances of spellings that are historic or analogous to other spellings rather than phonemic. The pronunciation of almost every word can be derived from its spelling once the spelling rules are known, but the opposite is not generally the case. Today, Standard High German orthography is regulated by the Rat für deutsche Rechtschreibung (Council for German Orthography), composed of representatives from most German-speaking countries.
Business simulation gameBusiness simulation games, also known as economic simulation games or tycoon games, are games that focus on the management of economic processes, usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, and can thus be called simulations. Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics.
Application softwareAn application program (software application, or application, or app for short) is a computer program designed to carry out a specific task other than one relating to the operation of the computer itself, typically to be used by end-users. Word processors, media players, and accounting software are examples. The collective noun "application software" refers to all applications collectively. The other principal classifications of software are system software, relating to the operation of the computer, and utility software ("utilities").
Speech recognitionSpeech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers. It is also known as automatic speech recognition (ASR), computer speech recognition or speech to text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis.
Emic unitIn linguistics and related fields, an emic unit is a type of abstract object. Kinds of emic units are generally denoted by terms with the suffix -eme, such as phoneme, grapheme, and morpheme. The term "emic unit" is defined by Nöth (1995) to mean "an invariant form obtained from the reduction of a class of variant forms to a limited number of abstract units". The variant forms are called etic units (from phonetic). This means that a given emic unit is considered to be a single underlying object that may have a number of different observable "surface" representations.