MetaprogrammingMetaprogramming is a programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyze or transform other programs, and even modify itself while running. In some cases, this allows programmers to minimize the number of lines of code to express a solution, in turn reducing development time. It also allows programs a greater flexibility to efficiently handle new situations without recompilation.
Compiler-compilerIn computer science, a compiler-compiler or compiler generator is a programming tool that creates a parser, interpreter, or compiler from some form of formal description of a programming language and machine. The most common type of compiler-compiler is more precisely called a parser generator. It only handles syntactic analysis. The input of a parser generator is a grammar file, typically written in Backus–Naur form (BNF) or extended Backus–Naur form (EBNF) that defines the syntax of a target programming language.
Optimizing compilerIn computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of optimizing transformations, algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster.
Programming languageA programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference.
Ruby (programming language)Ruby is an interpreted, high-level, general-purpose programming language which supports multiple programming paradigms. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is dynamically typed and uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming.
Comparison of programming languagesProgramming languages are used for controlling the behavior of a machine (often a computer). Like natural languages, programming languages follow rules for syntax and semantics. There are thousands of programming languages and new ones are created every year. Few languages ever become sufficiently popular that they are used by more than a few people, but professional programmers may use dozens of languages in a career. Most programming languages are not standardized by an international (or national) standard, even widely used ones, such as Perl or Standard ML (despite the name).
Just-in-time compilationIn computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is compilation (of computer code) during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code.
Esoteric programming languageAn esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke. The use of the word esoteric distinguishes them from languages that working developers use to write software.
C (programming language)C (pronounced 'siː – like the letter c) is a general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems.
Low-level programming languageA low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map that are structurally similar to processor's instructions. Generally, this refers to either machine code or assembly language. Because of the low (hence the word) abstraction between the language and machine language, low-level languages are sometimes described as being "close to the hardware".
System programming languageA system programming language is a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software. Edsger Dijkstra refers to these languages as machine oriented high order languages, or mohol. General-purpose programming languages tend to focus on generic features to allow programs written in the language to use the same code on different platforms.
NemerleNemerle is a general-purpose, high-level, statically typed programming language designed for platforms using the Common Language Infrastructure (.NET/Mono). It offers functional, object-oriented, aspect-oriented, reflective and imperative features. It has a simple C#-like syntax and a powerful metaprogramming system. In June 2012, the core developers of Nemerle were hired by the Czech software development company JetBrains. The team was focusing on developing Nitra, a framework to implement extant and new programming languages.
Compile timeIn computer science, compile time (or compile-time) describes the time window during which a language's statements are converted into 0s and 1s for the computer to understand. The term is used as an adjective to describe concepts related to the context of program compilation, as opposed to concepts related to the context of program execution (runtime). For example, compile-time requirements are programming language requirements that must be met by source code before compilation and compile-time properties are properties of the program that can be reasoned about during compilation.
Inline assemblerIn computer programming, an inline assembler is a feature of some compilers that allows low-level code written in assembly language to be embedded within a program, among code that otherwise has been compiled from a higher-level language such as C or Ada. The embedding of assembly language code is usually done for one of these reasons: Optimization: Programmers can use assembly language code to implement the most performance-sensitive parts of their program's algorithms, code that is apt to be more efficient than what might otherwise be generated by the compiler.
Programming paradigmProgramming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code.
Inline functionIn the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead of a function call. In this respect it is analogous to the register storage class specifier, which similarly provides an optimization hint.
Programming language theoryProgramming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is closely related to other fields including mathematics, software engineering, and linguistics. There are a number of academic conferences and journals in the area. History of programming languages and Programming language#History In some ways, the history of programming language theory predates even the development of programming languages themselves.
High-level programming languageIn computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.
CompilerIn computing, a compiler is a computer program that translates computer code written in one programming language (the source language) into another language (the target language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. There are many different types of compilers which produce output in different useful forms.
Wolfram LanguageThe Wolfram Language (ˈwʊlfrəm ) is a proprietary, general high-level multi-paradigm programming language developed by Wolfram Research. It emphasizes symbolic computation, functional programming, and rule-based programming and can employ arbitrary structures and data. It is the programming language of the mathematical symbolic computation program Mathematica. The Wolfram Language was a part of the initial version of Mathematica in 1988. Symbolic aspects of the engine make it a computer algebra system.