Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
In order to display huge scenes with virtual human inhabitants evolving inside a virtual city, we propose a methodology to create and manage different levels of detail for a well-segmented scene without "re-meshing" the scene during simulation. A database dedicated to urban life simulation providing data for planning human actions and behaviour is completed in such a way to furnish also information about the most adapted displayed representation. In this paper we propose a methodology for scene modelling. The scene is analysed and completed in order to create a database containing information needed for urban life simulation. Designers need and create rules for scene creation and some tools for database visualisation and manipulation are presented