CamcorderA camcorder is a self-contained portable electronic device with video and recording as its primary function. It is typically equipped with an articulating screen mounted on the left side, a belt to facilitate holding on the right side, hot-swappable battery facing towards the user, hot-swappable recording media, and an internally contained quiet optical zoom lens. The earliest camcorders were tape-based, recording analog signals onto videotape cassettes.
Phone connector (audio)A phone connector, also known as phone jack, audio jack, headphone jack or jack plug, is a family of electrical connectors typically used for analog audio signals. A plug, the "male" connector, is inserted into the jack, the "female" connector. The phone connector was invented for use in telephone switchboards in the 19th century and is still widely used. The phone connector is cylindrical in shape, with a grooved tip to retain it. In its original audio configuration, it typically has two, three, four or, occasionally, five contacts.
UltrasoundUltrasound is sound with frequencies greater than 20 kilohertz. This frequency is the approximate upper audible limit of human hearing in healthy young adults. The physical principles of acoustic waves apply to any frequency range, including ultrasound. Ultrasonic devices operate with frequencies from 20 kHz up to several gigahertz. Ultrasound is used in many different fields. Ultrasonic devices are used to detect objects and measure distances. Ultrasound imaging or sonography is often used in medicine.
Pattern recognitionPattern recognition is the automated recognition of patterns and regularities in data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess (PR) capabilities but their primary function is to distinguish and create emergent pattern. PR has applications in statistical data analysis, signal processing, , information retrieval, bioinformatics, data compression, computer graphics and machine learning.
Stereo cameraA stereo camera is a type of camera with two or more lenses with a separate or film frame for each lens. This allows the camera to simulate human binocular vision, and therefore gives it the ability to capture three-dimensional images, a process known as stereo photography. Stereo cameras may be used for making stereoviews and 3D pictures for movies, or for range imaging. The distance between the lenses in a typical stereo camera (the intra-axial distance) is about the distance between one's eyes (known as the intra-ocular distance) and is about 6.
Augmented realityAugmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.
HydrophoneA hydrophone () is a microphone designed to be used underwater for recording or listening to underwater sound. Most hydrophones are based on a piezoelectric transducer that generates an electric potential when subjected to a pressure change, such as a sound wave. A hydrophone can detect airborne sounds, but will be insensitive because it is designed to match the acoustic impedance of water, a denser fluid than air. Sound travels 4.3 times faster in water than in air, and a sound wave in water exerts a pressure 60 times that exerted by a wave of the same amplitude in air.
PhonicsPhonics is a method for teaching people how to read and write an alphabetic language (such as English or Russian). It is done by demonstrating the relationship between the sounds of the spoken language (phonemes), and the letters or groups of letters (graphemes) or syllables of the written language. In English, this is also known as the alphabetic principle or the alphabetic code. While the principles of phonics generally apply regardless of the language or region, the examples in this article are from General American English pronunciation.
Vocal learningVocal learning is the ability to modify acoustic and syntactic sounds, acquire new sounds via imitation, and produce vocalizations. "Vocalizations" in this case refers only to sounds generated by the vocal organ (mammalian larynx or avian syrinx) as opposed to by the lips, teeth, and tongue, which require substantially less motor control. A rare trait, vocal learning is a critical substrate for spoken language and has only been detected in eight animal groups despite the wide array of vocalizing species; these include humans, bats, cetaceans, pinnipeds (seals and sea lions), elephants, and three distantly related bird groups including songbirds, parrots, and hummingbirds.
Synthetic phonicsSynthetic phonics, also known as blended phonics or inductive phonics, is a method of teaching English reading which first teaches the letter sounds and then builds up to blending these sounds together to achieve full pronunciation of whole words. Synthetic phonics refers to a family of programmes which aim to teach reading and writing through the following methods: Teaching students the correspondence between written letters (graphemes) and speech sounds (phonemes).
Virtual realityVirtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.