Computational physicsComputational physics is the study and implementation of numerical analysis to solve problems in physics. Historically, computational physics was the first application of modern computers in science, and is now a subset of computational science. It is sometimes regarded as a subdiscipline (or offshoot) of theoretical physics, but others consider it an intermediate branch between theoretical and experimental physics - an area of study which supplements both theory and experiment.
Dense plasma focusA dense plasma focus (DPF) is a type of plasma generating system originally developed as a fusion power device starting in the early 1960s. The system demonstrated scaling laws that suggested it would not be useful in the commercial power role, and since the 1980s it has been used primarily as a fusion teaching system, and as a source of neutrons and X-rays. The original concept was developed in 1954 by N.V. Filippov, who noticed the effect while working on early pinch machines in the USSR.
Business simulation gameBusiness simulation games, also known as economic simulation games or tycoon games, are games that focus on the management of economic processes, usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, and can thus be called simulations. Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics.
Automated machine learningAutomated machine learning (AutoML) is the process of automating the tasks of applying machine learning to real-world problems. AutoML potentially includes every stage from beginning with a raw dataset to building a machine learning model ready for deployment. AutoML was proposed as an artificial intelligence-based solution to the growing challenge of applying machine learning. The high degree of automation in AutoML aims to allow non-experts to make use of machine learning models and techniques without requiring them to become experts in machine learning.
TokamakA tokamak (ˈtoʊkəmæk; токамáк) is a device which uses a powerful magnetic field to confine plasma in the shape of a torus. The tokamak is one of several types of magnetic confinement devices being developed to produce controlled thermonuclear fusion power. , it was the leading candidate for a practical fusion reactor. Tokamaks were initially conceptualized in the 1950s by Soviet physicists Igor Tamm and Andrei Sakharov, inspired by a letter by Oleg Lavrentiev. The first working tokamak was attributed to the work of Natan Yavlinsky on the T-1 in 1958.
Astrophysical plasmaAstrophysical plasma is plasma outside of the Solar System. It is studied as part of astrophysics and is commonly observed in space. The accepted view of scientists is that much of the baryonic matter in the universe exists in this state. When matter becomes sufficiently hot and energetic, it becomes ionized and forms a plasma. This process breaks matter into its constituent particles which includes negatively charged electrons and positively charged ions. These electrically charged particles are susceptible to influences by local electromagnetic fields.
SpheromakA spheromak is an arrangement of plasma formed into a toroidal shape similar to a smoke ring. The spheromak contains large internal electric currents and their associated magnetic fields arranged so the magnetohydrodynamic forces within the spheromak are nearly balanced, resulting in long-lived (microsecond) confinement times without external fields. Spheromaks belong to a type of plasma configuration referred to as the compact toroids. A spheromak can be made and sustained using magnetic flux injection, leading to a dynomak.
Machine learningMachine learning (ML) is an umbrella term for solving problems for which development of algorithms by human programmers would be cost-prohibitive, and instead the problems are solved by helping machines 'discover' their 'own' algorithms, without needing to be explicitly told what to do by any human-developed algorithms. Recently, generative artificial neural networks have been able to surpass results of many previous approaches.
MagnetohydrodynamicsMagnetohydrodynamics (MHD; also called magneto-fluid dynamics or hydromagnetics) is a model of electrically conducting fluids that treats all interpenetrating particle species together as a single continuous medium. It is primarily concerned with the low-frequency, large-scale, magnetic behavior in plasmas and liquid metals and has applications in numerous fields including geophysics, astrophysics, and engineering. The word magnetohydrodynamics is derived from magneto- meaning magnetic field, hydro- meaning water, and dynamics meaning movement.
Flight simulatorA flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as air density, turbulence, wind shear, cloud, precipitation, etc.
Three-dimensional spaceIn geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, the Euclidean n-space of dimension n=3 that models physical space. More general three-dimensional spaces are called 3-manifolds. Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space.
Simulations and games in economics educationA simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange". Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality). A game is a simulation game if its rules refer to an empirical model of reality".