Parse treeA parse tree or parsing tree or derivation tree or concrete syntax tree is an ordered, rooted tree that represents the syntactic structure of a string according to some context-free grammar. The term parse tree itself is used primarily in computational linguistics; in theoretical syntax, the term syntax tree is more common. Concrete syntax trees reflect the syntax of the input language, making them distinct from the abstract syntax trees used in computer programming.
Deterministic context-free grammarIn formal grammar theory, the deterministic context-free grammars (DCFGs) are a proper subset of the context-free grammars. They are the subset of context-free grammars that can be derived from deterministic pushdown automata, and they generate the deterministic context-free languages. DCFGs are always unambiguous, and are an important subclass of unambiguous CFGs; there are non-deterministic unambiguous CFGs, however. DCFGs are of great practical interest, as they can be parsed in linear time and in fact a parser can be automatically generated from the grammar by a parser generator.
Transformational grammarIn linguistics, transformational grammar (TG) or transformational-generative grammar (TGG) is part of the theory of generative grammar, especially of natural languages. It considers grammar to be a system of rules that generate exactly those combinations of words that form grammatical sentences in a given language and involves the use of defined operations (called transformations) to produce new sentences from existing ones. The method is commonly associated with American linguist Noam Chomsky.
Syntactic movementSyntactic movement is the means by which some theories of syntax address discontinuities. Movement was first postulated by structuralist linguists who expressed it in terms of discontinuous constituents or displacement. Some constituents appear to have been displaced from the position in which they receive important features of interpretation. The concept of movement is controversial and is associated with so-called transformational or derivational theories of syntax (such as transformational grammar, government and binding theory, minimalist program).
Tree-adjoining grammarTree-adjoining grammar (TAG) is a grammar formalism defined by Aravind Joshi. Tree-adjoining grammars are somewhat similar to context-free grammars, but the elementary unit of rewriting is the tree rather than the symbol. Whereas context-free grammars have rules for rewriting symbols as strings of other symbols, tree-adjoining grammars have rules for rewriting the nodes of trees as other trees (see tree (graph theory) and tree (data structure)).
Generative grammarGenerative grammar, or generativism ˈdʒɛnərətɪvɪzəm, is a linguistic theory that regards linguistics as the study of a hypothesised innate grammatical structure. It is a biological or biologistic modification of earlier structuralist theories of linguistics, deriving ultimately from glossematics. Generative grammar considers grammar as a system of rules that generates exactly those combinations of words that form grammatical sentences in a given language.
Constructed languageA constructed language (shortened to a conlang) is a language whose phonology, grammar, and vocabulary, instead of having developed naturally, are consciously devised for some purpose, which may include being devised for a work of fiction. A constructed language may also be referred to as an artificial, planned or invented language, or (in some cases) a fictional language. Planned languages (or engineered languages/engelangs) are languages that have been purposefully designed; they are the result of deliberate, controlling intervention and are thus of a form of language planning.
Natural-language user interfaceNatural-language user interface (LUI or NLUI) is a type of computer human interface where linguistic phenomena such as verbs, phrases and clauses act as UI controls for creating, selecting and modifying data in software applications. In interface design, natural-language interfaces are sought after for their speed and ease of use, but most suffer the challenges to understanding wide varieties of ambiguous input. Natural-language interfaces are an active area of study in the field of natural-language processing and computational linguistics.
Dependency grammarDependency grammar (DG) is a class of modern grammatical theories that are all based on the dependency relation (as opposed to the constituency relation of phrase structure) and that can be traced back primarily to the work of Lucien Tesnière. Dependency is the notion that linguistic units, e.g. words, are connected to each other by directed links. The (finite) verb is taken to be the structural center of clause structure. All other syntactic units (words) are either directly or indirectly connected to the verb in terms of the directed links, which are called dependencies.
Categorial grammarCategorial grammar is a family of formalisms in natural language syntax that share the central assumption that syntactic constituents combine as functions and arguments. Categorial grammar posits a close relationship between the syntax and semantic composition, since it typically treats syntactic categories as corresponding to semantic types. Categorial grammars were developed in the 1930s by Kazimierz Ajdukiewicz and in the 1950s by Yehoshua Bar-Hillel and Joachim Lambek.
Abstract syntax treeIn computer science, an abstract syntax tree (AST), or just syntax tree, is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text. The syntax is "abstract" in the sense that it does not represent every detail appearing in the real syntax, but rather just the structural or content-related details. For instance, grouping parentheses are implicit in the tree structure, so these do not have to be represented as separate nodes.
Learning classifier systemLearning classifier systems, or LCS, are a paradigm of rule-based machine learning methods that combine a discovery component (e.g. typically a genetic algorithm) with a learning component (performing either supervised learning, reinforcement learning, or unsupervised learning). Learning classifier systems seek to identify a set of context-dependent rules that collectively store and apply knowledge in a piecewise manner in order to make predictions (e.g. behavior modeling, classification, data mining, regression, function approximation, or game strategy).