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The authors propose a method to simulate human beings based on anatomy concepts. They believe that the closer the model is to reality, the better the results will be. Using this approach, they are developing a human representation. The model is divided into three different layers and is presented in three steps: the rigid body conception from a real skeleton, the muscle design and deformation based on physical concepts, and the skin generation. Integration aspects and results are also presented
Jan-Anders Edvin Maansson, John Christopher Plummer
Daniel Favrat, Jan Van Herle, Arata Nakajo