Atmospheric entryAtmospheric entry is the movement of an object from outer space into and through the gases of an atmosphere of a planet, dwarf planet, or natural satellite. There are two main types of atmospheric entry: uncontrolled entry, such as the entry of astronomical objects, space debris, or bolides; and controlled entry (or reentry) of a spacecraft capable of being navigated or following a predetermined course. Technologies and procedures allowing the controlled atmospheric entry, descent, and landing of spacecraft are collectively termed as EDL.
Statistical model validationIn statistics, model validation is the task of evaluating whether a chosen statistical model is appropriate or not. Oftentimes in statistical inference, inferences from models that appear to fit their data may be flukes, resulting in a misunderstanding by researchers of the actual relevance of their model. To combat this, model validation is used to test whether a statistical model can hold up to permutations in the data.
Wind tunnelWind tunnels are machines where an object is held stationary inside a tube, and air is blown around it to study the interaction between the object and the moving air. They are used to test the aerodynamic effects of aircraft, rockets, cars, and buildings. Different wind tunnels range in size from less than a foot across, to over , and can have air that moves at speeds from a light breeze to hypersonic velocities. Usually, large fans move air through the wind tunnel, while the object being tested is held stationary.
Distributed generationDistributed generation, also distributed energy, on-site generation (OSG), or district/decentralized energy, is electrical generation and storage performed by a variety of small, grid-connected or distribution system-connected devices referred to as distributed energy resources (DER). Conventional power stations, such as coal-fired, gas, and nuclear powered plants, as well as hydroelectric dams and large-scale solar power stations, are centralized and often require electric energy to be transmitted over long distances.
Energy developmentEnergy development is the field of activities focused on obtaining sources of energy from natural resources. These activities include the production of renewable, nuclear, and fossil fuel derived sources of energy, and for the recovery and reuse of energy that would otherwise be wasted. Energy conservation and efficiency measures reduce the demand for energy development, and can have benefits to society with improvements to environmental issues.
Ocean stratificationOcean stratification is the natural separation of an ocean's water into horizontal layers by density, which is generally stable because warm water floats on top of cold water, and heating is mostly from the sun, which reinforces that arrangement. Stratification is reduced by wind-forced mechanical mixing, but reinforced by convection (warm water rising, cold water sinking). Stratification occurs in all ocean basins and also in other water bodies.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
MeasurementMeasurement is the quantification of attributes of an object or event, which can be used to compare with other objects or events. In other words, measurement is a process of determining how large or small a physical quantity is as compared to a basic reference quantity of the same kind. The scope and application of measurement are dependent on the context and discipline. In natural sciences and engineering, measurements do not apply to nominal properties of objects or events, which is consistent with the guidelines of the International vocabulary of metrology published by the International Bureau of Weights and Measures.
Solar windThe solar wind is a stream of charged particles released from the upper atmosphere of the Sun, called the corona. This plasma mostly consists of electrons, protons and alpha particles with kinetic energy between 0.5keV. The composition of the solar wind plasma also includes a mixture of materials found in the solar plasma: trace amounts of heavy ions and atomic nuclei of elements such as C, N, O, Ne, Mg, Si, S, and Fe. There are also rarer traces of some other nuclei and isotopes such as P, Ti, Cr, 54Fe and 56Fe, and 58Ni, 60Ni, and 62Ni.
Eddy (fluid dynamics)In fluid dynamics, an eddy is the swirling of a fluid and the reverse current created when the fluid is in a turbulent flow regime. The moving fluid creates a space devoid of downstream-flowing fluid on the downstream side of the object. Fluid behind the obstacle flows into the void creating a swirl of fluid on each edge of the obstacle, followed by a short reverse flow of fluid behind the obstacle flowing upstream, toward the back of the obstacle. This phenomenon is naturally observed behind large emergent rocks in swift-flowing rivers.
IonosphereThe ionosphere (aɪˈɒnəˌsfɪər) is the ionized part of the upper atmosphere of Earth, from about to above sea level, a region that includes the thermosphere and parts of the mesosphere and exosphere. The ionosphere is ionized by solar radiation. It plays an important role in atmospheric electricity and forms the inner edge of the magnetosphere. It has practical importance because, among other functions, it influences radio propagation to distant places on Earth. It also affects GPS signals that travel through this layer.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.