Mortar (masonry)Mortar is a workable paste which hardens to bind building blocks such as stones, bricks, and concrete masonry units, to fill and seal the irregular gaps between them, spread the weight of them evenly, and sometimes to add decorative colors or patterns to masonry walls. In its broadest sense, mortar includes pitch, asphalt, and soft mud or clay, as those used between mud bricks, as well as cement mortar. The word "mortar" comes from Old French mortier, "builder's mortar, plaster; bowl for mixing." (13c.).
Earthquake engineeringEarthquake engineering is an interdisciplinary branch of engineering that designs and analyzes structures, such as buildings and bridges, with earthquakes in mind. Its overall goal is to make such structures more resistant to earthquakes. An earthquake (or seismic) engineer aims to construct structures that will not be damaged in minor shaking and will avoid serious damage or collapse in a major earthquake. A properly engineered structure does not necessarily have to be extremely strong or expensive.
Lime mortarLime mortar or torching is a masonry mortar composed of lime and an aggregate such as sand, mixed with water. It is one of the oldest known types of mortar, used in ancient Rome and Greece, when it largely replaced the clay and gypsum mortars common to ancient Egyptian construction. With the introduction of Portland cement during the 19th century, the use of lime mortar in new constructions gradually declined. This was largely due to the ease of use of Portland cement, its quick setting, and high compressive strength.
Dry stoneDry stone, sometimes called drystack or, in Scotland, drystane, is a building method by which structures are constructed from stones without any mortar to bind them together. A certain amount of binding is obtained through the use of carefully selected interlocking stones. Dry stone construction is best known in the context of stone walls, traditionally used for the boundaries of fields and churchyards, or as retaining walls for terracing, but dry stone shelters, houses and other structures also exist.
Feature (computer vision)In computer vision and , a feature is a piece of information about the content of an image; typically about whether a certain region of the image has certain properties. Features may be specific structures in the image such as points, edges or objects. Features may also be the result of a general neighborhood operation or feature detection applied to the image. Other examples of features are related to motion in image sequences, or to shapes defined in terms of curves or boundaries between different image regions.